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authorsmurf3tte <75271109+smurf3tte@users.noreply.github.com>2020-12-11 12:22:13 -0800
committersmurf3tte <75271109+smurf3tte@users.noreply.github.com>2020-12-11 12:22:13 -0800
commit91187905e8bb253004e0b695d179fe94441c36c0 (patch)
treef39d46873fc6ad29d02cf9dfca7462c476e57394 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.h
parent7d9276c3401d99d601bcd6fb1ca1e2c9cd4a3e97 (diff)
GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot. This patch is enabled by default.
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