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| author | smurf3tte <75271109+smurf3tte@users.noreply.github.com> | 2020-12-11 12:22:13 -0800 |
|---|---|---|
| committer | smurf3tte <75271109+smurf3tte@users.noreply.github.com> | 2020-12-11 12:22:13 -0800 |
| commit | 91187905e8bb253004e0b695d179fe94441c36c0 (patch) | |
| tree | f39d46873fc6ad29d02cf9dfca7462c476e57394 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.h | |
| parent | 7d9276c3401d99d601bcd6fb1ca1e2c9cd4a3e97 (diff) | |
GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)
The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot.
This patch is enabled by default.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.h')
0 files changed, 0 insertions, 0 deletions
