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authorJosJuice <josjuice@gmail.com>2025-03-16 11:05:06 +0100
committerJosJuice <josjuice@gmail.com>2025-03-23 21:39:04 +0100
commit516c1314d2e08a81aa707566265597d82591e22c (patch)
tree6412ab67ada4d97456772b96bdbe68ac6f104540 /Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp
parent1515cf6ccdd1ba206c8e0eaabad07de28a4f5939 (diff)
Android: Don't use separate thread for MotionAlertDialog
This is an Android continuation of bc95c00. We now call InputDetector::Update immediately after receiving an input event from Android instead of periodically calling it in a sleep loop. This improves detection of very short inputs, which are especially likely to occur for volume buttons on phones (or at least on my phone) if you don't intentionally keep them held down.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp b/Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp
index 3a29d4c98f..5a370cadc8 100644
--- a/Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp
@@ -335,29 +335,6 @@ bool DeviceContainer::HasConnectedDevice(const DeviceQualifier& qualifier) const
return device != nullptr && device->IsValid();
}
-// Wait for inputs on supplied devices.
-// Inputs are only considered if they are first seen in a neutral state.
-// This is useful for crazy flightsticks that have certain buttons that are always held down
-// and also properly handles detection when using "FullAnalogSurface" inputs.
-// Multiple detections are returned until the various timeouts have been reached.
-auto DeviceContainer::DetectInput(const std::vector<std::string>& device_strings,
- std::chrono::milliseconds initial_wait,
- std::chrono::milliseconds confirmation_wait,
- std::chrono::milliseconds maximum_wait) const
- -> std::vector<InputDetection>
-{
- InputDetector input_detector;
- input_detector.Start(*this, device_strings);
-
- while (!input_detector.IsComplete())
- {
- Common::SleepCurrentThread(10);
- input_detector.Update(initial_wait, confirmation_wait, maximum_wait);
- }
-
- return input_detector.TakeResults();
-}
-
struct InputDetector::Impl
{
struct InputState