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| author | Pokechu22 <Pokechu022@gmail.com> | 2023-02-18 12:28:15 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2023-03-02 11:08:49 -0800 |
| commit | 78428dd8db9e6711cb3bf77b7dc8c99998d8ba72 (patch) | |
| tree | 0835a50083647a58b10561fbcfc258afa7d4fb7e /Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp | |
| parent | 4a2d3c83c77f71334bcb167621bcdde8f89efe87 (diff) | |
Software: Fix crash on startup when using "Compile Shaders Before Starting"
When that setting is enabled, m_xfb_entry is initially not present (during the phase where a shader compilation progress bar would be shown). The main path checks for m_xfb_entry, but the software renderer fallback path didn't.
Fixes another aspect of https://bugs.dolphin-emu.org/issues/13172.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp')
0 files changed, 0 insertions, 0 deletions
