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authorAdmiral H. Curtiss <pikachu025@gmail.com>2024-01-13 16:37:43 +0100
committerGitHub <noreply@github.com>2024-01-13 16:37:43 +0100
commit1cca3b24c67d1cc58d6551ffc87bd54c64a27e97 (patch)
tree9d0e1d0cfc793f66fbf0de54917a83650033442e /Source/Core/InputCommon/ControllerInterface/CoreDevice.h
parent8760aca8ec400ceb231eaf98193f83172c2c8971 (diff)
parent7baedc3ec4f3eab131e4a6c9def28d23433a62f4 (diff)
Merge pull request #12085 from SuperSamus/sdl-gamecontroller
SDL: Add GameController API, cleanup
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/CoreDevice.h')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/CoreDevice.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/CoreDevice.h b/Source/Core/InputCommon/ControllerInterface/CoreDevice.h
index 1667b42a00..4ed5866eff 100644
--- a/Source/Core/InputCommon/ControllerInterface/CoreDevice.h
+++ b/Source/Core/InputCommon/ControllerInterface/CoreDevice.h
@@ -163,6 +163,7 @@ protected:
FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
ControlState GetState() const override;
std::string GetName() const override;
+ bool IsDetectable() const override;
bool IsMatchingName(std::string_view name) const override;
private: