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| author | Filoppi <filippotarpini@hotmail.it> | 2021-05-15 12:20:20 +0300 |
|---|---|---|
| committer | Filoppi <filippotarpini@hotmail.it> | 2021-06-07 11:07:06 +0300 |
| commit | a0ecca1a84afb61809aa848405f119a9a7fff965 (patch) | |
| tree | 2a8bf13471a9d692152d3c5306587b915c835287 /Source/Core/InputCommon/ControllerInterface/CoreDevice.h | |
| parent | dcc345400e38e54ac84819e5cbcdf65c9cd95f96 (diff) | |
ControllerInterface: Implement ChangeWindow on DInput without recreating the devices
Also polished DInput code in general to try and mitigate issue 11702.
Added a lot of logging and comments.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/CoreDevice.h')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/CoreDevice.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/CoreDevice.h b/Source/Core/InputCommon/ControllerInterface/CoreDevice.h index e094d2477d..d3312568b2 100644 --- a/Source/Core/InputCommon/ControllerInterface/CoreDevice.h +++ b/Source/Core/InputCommon/ControllerInterface/CoreDevice.h @@ -125,6 +125,12 @@ public: // Currently handled on a per-backend basis but this could change. virtual bool IsValid() const { return true; } + // Returns true whether this device is "virtual/emulated", not linked + // to any actual physical device. Mostly used by keyboard and mouse devices, + // and to avoid uselessly recreating the device unless really necessary. + // Doesn't necessarily need to be set to true if the device is virtual. + virtual bool IsVirtualDevice() const { return false; } + // (e.g. Xbox 360 controllers have controller number LEDs which should match the ID we use.) virtual std::optional<int> GetPreferredId() const; |
