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| author | comex <comexk@gmail.com> | 2013-09-13 16:26:39 -0400 |
|---|---|---|
| committer | comex <comexk@gmail.com> | 2013-09-13 18:14:56 -0400 |
| commit | e62bc44f15edfc21819994cd8908698f678d6b30 (patch) | |
| tree | 2c2a7fad6c080e1115c306b75ccce48a0d5fbcbc /Source/Core/InputCommon/ControllerInterface/DInput/DInput.cpp | |
| parent | e6cd3b328376bb3ec71e4f4571991e5d4dec1397 (diff) | |
Use d01f1bad for the gameid check in RunCodeHandler rather than the actual ID.
This avoids conflict with the icache hack. codehandleronly.s does not
actually use the gameid, so it shouldn't matter.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/DInput/DInput.cpp')
0 files changed, 0 insertions, 0 deletions
