diff options
| author | JosJuice <josjuice@gmail.com> | 2017-11-27 14:31:52 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-11-27 14:32:27 +0100 |
| commit | 6344997fad69b82881cf83d24a41b5573bd71c72 (patch) | |
| tree | 74930906663ab8b3390ab3ef777e70a5814f5057 /Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp | |
| parent | 9fe5dd7fa9996989b124b5f1a8d2190a689384ad (diff) | |
Don't forcibly enable immediate XFB in game INIs
Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:
1. It breaks the GC IPL, which some users run when launching games.
2. Competitive players don't necessarily want the lowest possible
latency - they might want the latency that's the closest to console,
so if they're playing locally with a low-latency monitor, they might
not want to use immediate XFB. (This isn't a theoretical concern -
I've seen Melee players want to increase their latency.)
Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp')
0 files changed, 0 insertions, 0 deletions
