diff options
| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2024-06-15 15:25:40 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-15 15:25:40 +0200 |
| commit | 3f0f5b3b4e12898d34a3a4257be5d8f1e64912c9 (patch) | |
| tree | 4e439cee59c2938ed8a57f3b6f431e3be46de122 /Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp | |
| parent | 34f81ad9ac11f7f8b18abe708893fd446c782f81 (diff) | |
| parent | c3bdd05d2a7d5c0a5b513481ab929cef66e5249b (diff) | |
Merge pull request #12815 from Dentomologist/enable_hotkeys_and_controllers_for_focused_tas_input
TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp index 3c6a82dcd8..8d7f7c7ada 100644 --- a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp +++ b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp @@ -179,7 +179,8 @@ void KeyboardMouse::UpdateCursorInput() const auto win_height = std::max(rect.bottom - rect.top, 1l); POINT point = {}; - if (g_controller_interface.IsMouseCenteringRequested() && Host_RendererHasFocus()) + if (g_controller_interface.IsMouseCenteringRequested() && + (Host_RendererHasFocus() || Host_TASInputHasFocus())) { point.x = win_width / 2; point.y = win_height / 2; @@ -189,6 +190,15 @@ void KeyboardMouse::UpdateCursorInput() SetCursorPos(screen_point.x, screen_point.y); g_controller_interface.SetMouseCenteringRequested(false); } + else if (Host_TASInputHasFocus()) + { + // When a TAS Input window has focus and "Enable Controller Input" is checked most types of + // input should be read normally as if the render window had focus instead. The cursor is an + // exception, as otherwise using the mouse to set any control in the TAS Input window will also + // update the Wii IR value (or any other input controlled by the cursor). + + return; + } else { GetCursorPos(&point); |
