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authordegasus <wickmarkus@web.de>2014-01-05 09:52:26 +0100
committerdegasus <wickmarkus@web.de>2014-01-05 09:52:26 +0100
commit4fff5ac90dc674f775dcf7d57b5b513f62f87fc5 (patch)
tree60483cb793eaffeaaeb64f14969caebdc82635f7 /Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
parent01351795f01d113a587fe51c904cdba84536f230 (diff)
OpenGL: drop UBO-workaround usage for efb2ram shaders
It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders.
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