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authorMike <7153163+hackbar@users.noreply.github.com>2017-11-01 18:29:33 -0700
committerMike <7153163+hackbar@users.noreply.github.com>2017-11-07 17:39:56 -0800
commit1f81e13d81f0e405e887cddd06d7e1f8bf49c9d3 (patch)
tree6e04e469f4471be4db2c041f2332656966c1e136 /Source/Core/InputCommon/ControllerInterface/Device.cpp
parent6787fcb71277e69f43fc32f4b232af916a043c7f (diff)
Android: Ignore joystick axis movements in the flat area.
Now that all inputs are corrected to zero-centered, we can use getFlat() to ignore movements that are just noise. This eliminates a lot of drift when the controller is at rest, notably on the character select screen in Melee.
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