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| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2014-07-11 10:53:51 -0400 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2014-07-11 13:38:52 -0400 |
| commit | 74f308338195ac6c78008def5a6a4342c8b824af (patch) | |
| tree | 6b2b065a3baf274b0881cc1899fb2ede6bff4845 /Source/Core/InputCommon/ControllerInterface/Device.cpp | |
| parent | 5abc028ace035479e46d545bf8231db5531a3d9f (diff) | |
ControllerInterface: Gate the input based on our new background input setting
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Device.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/Device.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Device.cpp b/Source/Core/InputCommon/ControllerInterface/Device.cpp index e1383efc9d..61057c8162 100644 --- a/Source/Core/InputCommon/ControllerInterface/Device.cpp +++ b/Source/Core/InputCommon/ControllerInterface/Device.cpp @@ -5,6 +5,12 @@ #include <sstream> #include <string> +// For InputGateOn() +// This is a really bad layering violation, but it's the cleanest +// place I could find to put it. +#include "Core/ConfigManager.h" +#include "Core/Host.h" + #include "InputCommon/ControllerInterface/Device.h" namespace ciface @@ -74,6 +80,16 @@ void Device::ClearInputState() // kinda slow but, w/e, should only happen when user unplugs a device while playing } +bool Device::Control::InputGateOn() +{ + if (SConfig::GetInstance().m_BackgroundInput) + return true; + else if (Host_RendererHasFocus()) + return true; + else + return false; +} + // // DeviceQualifier :: ToString // |
