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| author | Pierre Bourdon <delroth@gmail.com> | 2014-08-17 22:08:42 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-08-17 22:08:42 +0200 |
| commit | 9e2fbaf40551b6d037a94274433b03c580dc1604 (patch) | |
| tree | eee9bed87f65f73765e0a6578c6542b246a10c34 /Source/Core/InputCommon/ControllerInterface/Device.cpp | |
| parent | 15a3b30e27121ad89805b2e3ac8920d3a5e92960 (diff) | |
| parent | 97dce14368c3323b9738ba661cf3bcabcb0e670d (diff) | |
Merge pull request #823 from KScorp/depthmatrixshaders
Fixed depth matrix shaders in OpenGL and Direct3D to be more precise.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Device.cpp')
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