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authorPierre Bourdon <delroth@gmail.com>2014-08-17 22:08:42 +0200
committerPierre Bourdon <delroth@gmail.com>2014-08-17 22:08:42 +0200
commit9e2fbaf40551b6d037a94274433b03c580dc1604 (patch)
treeeee9bed87f65f73765e0a6578c6542b246a10c34 /Source/Core/InputCommon/ControllerInterface/Device.cpp
parent15a3b30e27121ad89805b2e3ac8920d3a5e92960 (diff)
parent97dce14368c3323b9738ba661cf3bcabcb0e670d (diff)
Merge pull request #823 from KScorp/depthmatrixshaders
Fixed depth matrix shaders in OpenGL and Direct3D to be more precise.
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