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authorJosJuice <josjuice@gmail.com>2017-11-06 09:15:05 +0100
committerJosJuice <josjuice@gmail.com>2017-11-06 09:15:14 +0100
commitb00ef39c1c8c3aa2e02bcae4a6aa80ff927c381b (patch)
treeada729c8830188f39879f4935639d0517d870c9b /Source/Core/InputCommon/ControllerInterface/Device.cpp
parent5e70af1ce5e626751539bf82feb257e5ee11db7c (diff)
Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated. The volume is typically 0 at the beginning of a game, so loading a savestate at the beginning of a game would lead to silent DTK audio. I also added savestating to StreamADPCM.cpp.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Device.cpp')
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