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| author | JosJuice <josjuice@gmail.com> | 2017-11-06 09:15:05 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-11-06 09:15:14 +0100 |
| commit | b00ef39c1c8c3aa2e02bcae4a6aa80ff927c381b (patch) | |
| tree | ada729c8830188f39879f4935639d0517d870c9b /Source/Core/InputCommon/ControllerInterface/Device.cpp | |
| parent | 5e70af1ce5e626751539bf82feb257e5ee11db7c (diff) | |
Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.
I also added savestating to StreamADPCM.cpp.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Device.cpp')
0 files changed, 0 insertions, 0 deletions
