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| author | Michael M <mchtly@gmail.com> | 2017-08-23 16:45:42 -0700 |
|---|---|---|
| committer | Michael M <mchtly@gmail.com> | 2017-08-23 17:00:52 -0700 |
| commit | b58f8d19ab20c2b4511e3516e69a26a28d4d642c (patch) | |
| tree | 701da56d12829ef7bb5bde25e4c2ea86fedf7cbb /Source/Core/InputCommon/ControllerInterface/Device.cpp | |
| parent | 4ee85a3e076f8f5569809542b8d8a8869b9b47f9 (diff) | |
Rename Common::FifoQueue to Common::SPSCQueue
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.
This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Device.cpp')
0 files changed, 0 insertions, 0 deletions
