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| author | Scott Mansell <phiren@gmail.com> | 2014-07-15 00:42:33 +1200 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2014-07-15 21:15:49 +1200 |
| commit | b8695a57da067bc1776c8310bb7cd68f5706d320 (patch) | |
| tree | 1fa855b2e476647ad6cd8319116ad430221eb5f6 /Source/Core/InputCommon/ControllerInterface/Device.cpp | |
| parent | 3ac4e9f171b116d4b09990058c18741598bb2ef8 (diff) | |
Fix incorrect clamping in SWRenderer.
A previous PR changed a whole lot of min/maxes to std::min/std::max
but made a mistake here and used a templated min which cast it's
arguments to unsigned instead of casting return value.
This resulted in glitchy artifacts in bright areas (See issue 7439)
I rewrote the code to use a proper clamping function so it's cleaner
to read.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Device.cpp')
0 files changed, 0 insertions, 0 deletions
