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authorSintendo <bram.speeckaert@gmail.com>2020-11-19 21:25:11 +0100
committerSintendo <bram.speeckaert@gmail.com>2020-12-25 19:30:51 +0100
commit1a52fdf7e361b26eb1b7a0ae551b9672947b9b09 (patch)
tree1b320c3e99e314a02b8e50638f82107e91371c76 /Source/Core/InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.cpp
parentcb70d5ee4f7f8b2209b79546db938bdd4d4727a1 (diff)
Jit64: rlwnmx - Optimize rotate by constant
Only removes the scratch register and a MOV, but hey. Before: B9 02 00 00 00 mov ecx,2 41 8B F5 mov esi,r13d D3 C6 rol esi,cl 83 E6 01 and esi,1 After: 41 8B F5 mov esi,r13d C1 C6 02 rol esi,2 83 E6 01 and esi,1
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.cpp')
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