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| author | degasus <wickmarkus@web.de> | 2015-05-07 22:48:49 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-05-13 20:06:23 +0200 |
| commit | 3d98f6ab9f5b70d02121f110ef298ea1224f202e (patch) | |
| tree | 50161434e36df940c0bb36b15bde79e41a0937e5 /Source/Core/InputCommon/ControllerInterface/ExpressionParser.cpp | |
| parent | bdeb067597fe389e5a3c6490a4568bd418b60eab (diff) | |
PixelShaderGen: apply zfreeze before ztextures
The zfreeze option freezes the depth plane of the rasterization.
So this is done before the TEV stages, where the z-textures are applied.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ExpressionParser.cpp')
0 files changed, 0 insertions, 0 deletions
