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| author | Stenzek <stenzek@gmail.com> | 2016-02-17 14:25:42 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-02-28 17:18:41 +1000 |
| commit | 759b77474da123d36946a742da929561eac63baf (patch) | |
| tree | fac715812425063c96c9355caba846801be5e089 /Source/Core/InputCommon/ControllerInterface/ExpressionParser.cpp | |
| parent | ffe0e326d2713f0ec0748cacec73f9b298298211 (diff) | |
D3D12: Use std::thread for worker thread
Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ExpressionParser.cpp')
0 files changed, 0 insertions, 0 deletions
