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authorStenzek <stenzek@gmail.com>2016-02-17 14:25:42 +1000
committerStenzek <stenzek@gmail.com>2016-02-28 17:18:41 +1000
commit759b77474da123d36946a742da929561eac63baf (patch)
treefac715812425063c96c9355caba846801be5e089 /Source/Core/InputCommon/ControllerInterface/ExpressionParser.cpp
parentffe0e326d2713f0ec0748cacec73f9b298298211 (diff)
D3D12: Use std::thread for worker thread
Using CreateThread can create issues if any CRT calls are made, as thread-specific data may not be initialized. Additionally, TerminateThread is not a good idea for similar reasons, and may not free CRT resources.
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