diff options
| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2024-01-18 00:29:25 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-18 00:29:25 +0100 |
| commit | 12318f921f66bd1d6482814802c847f5ed1f9979 (patch) | |
| tree | d278e7f43e28939d10bc08db18b166fda8645760 /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | |
| parent | 6aacbc4c35f73ea441231608baaf7d5268bdec77 (diff) | |
| parent | c7d7ae49120bbc79797698a9f534a29cddcdbd98 (diff) | |
Merge pull request #12503 from AdmiralCurtiss/sdl-fixes
InputCommon/SDL: Fix potential issues in controller initialization.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 63 |
1 files changed, 42 insertions, 21 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index 7887075743..28ee21d6d7 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -338,29 +338,50 @@ GameController::GameController(SDL_GameController* const gamecontroller, name = SDL_GameControllerName(gamecontroller); else name = SDL_JoystickName(joystick); - m_name = name != NULL ? name : "Unknown"; + m_name = name != nullptr ? name : "Unknown"; // If a Joystick Button has a GameController equivalent, don't detect it int n_legacy_buttons = SDL_JoystickNumButtons(joystick); + if (n_legacy_buttons < 0) + { + ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumButtons(): {}", SDL_GetError()); + n_legacy_buttons = 0; + } + int n_legacy_axes = SDL_JoystickNumAxes(joystick); + if (n_legacy_axes < 0) + { + ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumAxes(): {}", SDL_GetError()); + n_legacy_axes = 0; + } + int n_legacy_hats = SDL_JoystickNumHats(joystick); - std::vector<bool> is_button_mapped(n_legacy_buttons); - std::vector<bool> is_axis_mapped(n_legacy_axes); - std::vector<bool> is_hat_mapped(n_legacy_hats); + if (n_legacy_hats < 0) + { + ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumHats(): {}", SDL_GetError()); + n_legacy_hats = 0; + } + + std::vector<bool> is_button_mapped(static_cast<size_t>(n_legacy_buttons), false); + std::vector<bool> is_axis_mapped(static_cast<size_t>(n_legacy_axes), false); + std::vector<bool> is_hat_mapped(static_cast<size_t>(n_legacy_hats), false); - auto RegisterMapping = [&](SDL_GameControllerButtonBind bind) { + const auto register_mapping = [&](const SDL_GameControllerButtonBind& bind) { switch (bind.bindType) { case SDL_CONTROLLER_BINDTYPE_NONE: return; case SDL_CONTROLLER_BINDTYPE_BUTTON: - is_button_mapped.assign(bind.value.button, true); + if (bind.value.button >= 0 && bind.value.button < n_legacy_buttons) + is_button_mapped[bind.value.button] = true; break; case SDL_CONTROLLER_BINDTYPE_AXIS: - is_axis_mapped.assign(bind.value.axis, true); + if (bind.value.axis >= 0 && bind.value.axis < n_legacy_axes) + is_axis_mapped[bind.value.axis] = true; break; case SDL_CONTROLLER_BINDTYPE_HAT: - is_hat_mapped.assign(bind.value.hat.hat, true); + if (bind.value.hat.hat >= 0 && bind.value.hat.hat < n_legacy_hats) + is_hat_mapped[bind.value.hat.hat] = true; break; } }; @@ -376,7 +397,7 @@ GameController::GameController(SDL_GameController* const gamecontroller, if (SDL_GameControllerHasButton(m_gamecontroller, button)) { AddInput(new Button(gamecontroller, button)); - RegisterMapping(SDL_GameControllerGetBindForButton(gamecontroller, button)); + register_mapping(SDL_GameControllerGetBindForButton(gamecontroller, button)); } } @@ -397,7 +418,7 @@ GameController::GameController(SDL_GameController* const gamecontroller, { AddInput(new Axis(m_gamecontroller, 32767, axis)); } - RegisterMapping(SDL_GameControllerGetBindForAxis(gamecontroller, axis)); + register_mapping(SDL_GameControllerGetBindForAxis(gamecontroller, axis)); } } // Rumble @@ -409,8 +430,8 @@ GameController::GameController(SDL_GameController* const gamecontroller, } // Motion - auto AddSensor = [this](SDL_SensorType type, std::string_view name, - const SDLMotionAxisList& axes) { + const auto add_sensor = [this](SDL_SensorType type, std::string_view name, + const SDLMotionAxisList& axes) { if (SDL_GameControllerSetSensorEnabled(m_gamecontroller, type, SDL_TRUE) == 0) { for (const SDLMotionAxis& axis : axes) @@ -421,22 +442,22 @@ GameController::GameController(SDL_GameController* const gamecontroller, } }; - AddSensor(SDL_SENSOR_ACCEL, "Accel", SDL_AXES_ACCELEROMETER); - AddSensor(SDL_SENSOR_GYRO, "Gyro", SDL_AXES_GYRO); - AddSensor(SDL_SENSOR_ACCEL_L, "Accel L", SDL_AXES_ACCELEROMETER); - AddSensor(SDL_SENSOR_GYRO_L, "Gyro L", SDL_AXES_GYRO); - AddSensor(SDL_SENSOR_ACCEL_R, "Accel R", SDL_AXES_ACCELEROMETER); - AddSensor(SDL_SENSOR_GYRO_R, "Gyro R", SDL_AXES_GYRO); + add_sensor(SDL_SENSOR_ACCEL, "Accel", SDL_AXES_ACCELEROMETER); + add_sensor(SDL_SENSOR_GYRO, "Gyro", SDL_AXES_GYRO); + add_sensor(SDL_SENSOR_ACCEL_L, "Accel L", SDL_AXES_ACCELEROMETER); + add_sensor(SDL_SENSOR_GYRO_L, "Gyro L", SDL_AXES_GYRO); + add_sensor(SDL_SENSOR_ACCEL_R, "Accel R", SDL_AXES_ACCELEROMETER); + add_sensor(SDL_SENSOR_GYRO_R, "Gyro R", SDL_AXES_GYRO); } // Legacy inputs // Buttons - for (u8 i = 0; i != n_legacy_buttons; ++i) + for (int i = 0; i != n_legacy_buttons; ++i) AddInput(new LegacyButton(m_joystick, i, !is_button_mapped[i])); // Axes - for (u8 i = 0; i != n_legacy_axes; ++i) + for (int i = 0; i != n_legacy_axes; ++i) { // each axis gets a negative and a positive input instance associated with it AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, !is_axis_mapped[i]), @@ -444,7 +465,7 @@ GameController::GameController(SDL_GameController* const gamecontroller, } // Hats - for (u8 i = 0; i != n_legacy_hats; ++i) + for (int i = 0; i != n_legacy_hats; ++i) { // each hat gets 4 input instances associated with it, (up down left right) for (u8 d = 0; d != 4; ++d) |
