summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
diff options
context:
space:
mode:
authorAdmiral H. Curtiss <pikachu025@gmail.com>2024-01-13 16:37:43 +0100
committerGitHub <noreply@github.com>2024-01-13 16:37:43 +0100
commit1cca3b24c67d1cc58d6551ffc87bd54c64a27e97 (patch)
tree9d0e1d0cfc793f66fbf0de54917a83650033442e /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
parent8760aca8ec400ceb231eaf98193f83172c2c8971 (diff)
parent7baedc3ec4f3eab131e4a6c9def28d23433a62f4 (diff)
Merge pull request #12085 from SuperSamus/sdl-gamecontroller
SDL: Add GameController API, cleanup
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp563
1 files changed, 339 insertions, 224 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index 3bf4020ad5..7887075743 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -3,10 +3,9 @@
#include "InputCommon/ControllerInterface/SDL/SDL.h"
-#include <algorithm>
+#include <SDL_haptic.h>
#include <thread>
-
-#include <SDL_events.h>
+#include <vector>
#include "Common/Event.h"
#include "Common/Logging/Log.h"
@@ -25,15 +24,6 @@ class Device;
namespace ciface::SDL
{
-static std::string GetJoystickName(int index)
-{
-#if SDL_VERSION_ATLEAST(2, 0, 0)
- return SDL_JoystickNameForIndex(index);
-#else
- return SDL_JoystickName(index);
-#endif
-}
-
class InputBackend final : public ciface::InputBackend
{
public:
@@ -45,14 +35,12 @@ public:
private:
void OpenAndAddDevice(int index);
-#if SDL_VERSION_ATLEAST(2, 0, 0)
bool HandleEventAndContinue(const SDL_Event& e);
Common::Event m_init_event;
Uint32 m_stop_event_type;
Uint32 m_populate_event_type;
std::thread m_hotplug_thread;
-#endif
};
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
@@ -62,30 +50,46 @@ std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* co
void InputBackend::OpenAndAddDevice(int index)
{
- SDL_Joystick* const dev = SDL_JoystickOpen(index);
- if (dev)
+ SDL_GameController* gc = SDL_GameControllerOpen(index);
+ SDL_Joystick* js = SDL_JoystickOpen(index);
+
+ if (js)
{
- auto js = std::make_shared<Joystick>(dev, index);
- // only add if it has some inputs/outputs
- if (!js->Inputs().empty() || !js->Outputs().empty())
- GetControllerInterface().AddDevice(std::move(js));
+ if (SDL_JoystickNumButtons(js) > 255 || SDL_JoystickNumAxes(js) > 255 ||
+ SDL_JoystickNumHats(js) > 255 || SDL_JoystickNumBalls(js) > 255)
+ {
+ // This device is invalid, don't use it
+ // Some crazy devices (HP webcam 2100) end up as HID devices
+ // SDL tries parsing these as Joysticks
+ return;
+ }
+ auto gamecontroller = std::make_shared<GameController>(gc, js, index);
+ if (!gamecontroller->Inputs().empty() || !gamecontroller->Outputs().empty())
+ GetControllerInterface().AddDevice(std::move(gamecontroller));
}
}
-#if SDL_VERSION_ATLEAST(2, 0, 0)
-
bool InputBackend::HandleEventAndContinue(const SDL_Event& e)
{
- if (e.type == SDL_JOYDEVICEADDED)
+ if (e.type == SDL_CONTROLLERDEVICEADDED || e.type == SDL_JOYDEVICEADDED)
{
+ // Avoid handling the event twice on a GameController
+ if (e.type == SDL_JOYDEVICEADDED && SDL_IsGameController(e.jdevice.which))
+ {
+ return true;
+ }
OpenAndAddDevice(e.jdevice.which);
}
- else if (e.type == SDL_JOYDEVICEREMOVED)
+ else if (e.type == SDL_CONTROLLERDEVICEREMOVED || e.type == SDL_JOYDEVICEREMOVED)
{
+ // Avoid handling the event twice on a GameController
+ if (e.type == SDL_JOYDEVICEREMOVED && SDL_IsGameController(e.jdevice.which))
+ {
+ return true;
+ }
GetControllerInterface().RemoveDevice([&e](const auto* device) {
return device->GetSource() == "SDL" &&
- SDL_JoystickInstanceID(static_cast<const Joystick*>(device)->GetSDLJoystick()) ==
- e.jdevice.which;
+ static_cast<const GameController*>(device)->GetSDLIndex() == e.jdevice.which;
});
}
else if (e.type == m_populate_event_type)
@@ -102,7 +106,6 @@ bool InputBackend::HandleEventAndContinue(const SDL_Event& e)
return true;
}
-#endif
static void EnableSDLLogging()
{
@@ -175,27 +178,14 @@ static void EnableSDLLogging()
InputBackend::InputBackend(ControllerInterface* controller_interface)
: ciface::InputBackend(controller_interface)
{
-#if !SDL_VERSION_ATLEAST(2, 0, 0)
- if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) != 0)
- ERROR_LOG_FMT(CONTROLLERINTERFACE, "SDL failed to initialize");
- return;
-#else
-#if defined(__APPLE__) && !SDL_VERSION_ATLEAST(2, 0, 24)
- // Bug in SDL 2.0.22 requires the first init to be done on the main thread to avoid crashing
- SDL_InitSubSystem(SDL_INIT_JOYSTICK);
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-#endif
-
EnableSDLLogging();
-#if SDL_VERSION_ATLEAST(2, 0, 14)
// This is required on windows so that SDL's joystick code properly pumps window messages
SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1");
-#endif
-#if SDL_VERSION_ATLEAST(2, 0, 9)
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
-#endif
+ // We want buttons to come in as positions, not labels
+ SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
m_hotplug_thread = std::thread([this] {
Common::ScopeGuard quit_guard([] {
@@ -265,14 +255,10 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
});
m_init_event.Wait();
-#endif
}
InputBackend::~InputBackend()
{
-#if !SDL_VERSION_ATLEAST(2, 0, 0)
- SDL_Quit();
-#else
if (!m_hotplug_thread.joinable())
return;
@@ -280,24 +266,15 @@ InputBackend::~InputBackend()
SDL_PushEvent(&stop_event);
m_hotplug_thread.join();
-#endif
}
void InputBackend::PopulateDevices()
{
-#if !SDL_VERSION_ATLEAST(2, 0, 0)
- if (!SDL_WasInit(SDL_INIT_JOYSTICK))
- return;
-
- for (int i = 0; i < SDL_NumJoysticks(); ++i)
- OpenAndAddDevice(i);
-#else
if (!m_hotplug_thread.joinable())
return;
SDL_Event populate_event{m_populate_event_type};
SDL_PushEvent(&populate_event);
-#endif
}
struct SDLMotionAxis
@@ -309,6 +286,37 @@ struct SDLMotionAxis
using SDLMotionAxisList = std::array<SDLMotionAxis, 6>;
// clang-format off
+static constexpr std::array<const char*, 21> s_sdl_button_names = {
+ "Button S", // SDL_CONTROLLER_BUTTON_A
+ "Button E", // SDL_CONTROLLER_BUTTON_B
+ "Button W", // SDL_CONTROLLER_BUTTON_X
+ "Button N", // SDL_CONTROLLER_BUTTON_Y
+ "Back", // SDL_CONTROLLER_BUTTON_BACK
+ "Guide", // SDL_CONTROLLER_BUTTON_GUIDE
+ "Start", // SDL_CONTROLLER_BUTTON_START
+ "Thumb L", // SDL_CONTROLLER_BUTTON_LEFTSTICK
+ "Thumb R", // SDL_CONTROLLER_BUTTON_RIGHTSTICK
+ "Shoulder L", // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
+ "Shoulder R", // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
+ "Pad N", // SDL_CONTROLLER_BUTTON_DPAD_UP
+ "Pad S", // SDL_CONTROLLER_BUTTON_DPAD_DOWN
+ "Pad W", // SDL_CONTROLLER_BUTTON_DPAD_LEFT
+ "Pad E", // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
+ "Misc 1", // SDL_CONTROLLER_BUTTON_MISC1
+ "Paddle 1", // SDL_CONTROLLER_BUTTON_PADDLE1
+ "Paddle 2", // SDL_CONTROLLER_BUTTON_PADDLE2
+ "Paddle 3", // SDL_CONTROLLER_BUTTON_PADDLE3
+ "Paddle 4", // SDL_CONTROLLER_BUTTON_PADDLE4
+ "Touchpad", // SDL_CONTROLLER_BUTTON_TOUCHPAD
+};
+static constexpr std::array<const char*, 6> s_sdl_axis_names = {
+ "Left X", // SDL_CONTROLLER_AXIS_LEFTX
+ "Left Y", // SDL_CONTROLLER_AXIS_LEFTY
+ "Right X", // SDL_CONTROLLER_AXIS_RIGHTX
+ "Right Y", // SDL_CONTROLLER_AXIS_RIGHTY
+ "Trigger L", // SDL_CONTROLLER_AXIS_TRIGGERLEFT
+ "Trigger R", // SDL_CONTROLLER_AXIS_TRIGGERRIGHT
+};
static constexpr SDLMotionAxisList SDL_AXES_ACCELEROMETER = {{
{"Up", 1, 1}, {"Down", 1, -1},
{"Left", 0, -1}, {"Right", 0, 1},
@@ -321,38 +329,129 @@ static constexpr SDLMotionAxisList SDL_AXES_GYRO = {{
}};
// clang-format on
-Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index)
- : m_joystick(joystick), m_name(StripWhitespace(GetJoystickName(sdl_index)))
-{
- if (SDL_JoystickNumButtons(joystick) > 255 || SDL_JoystickNumAxes(joystick) > 255 ||
- SDL_JoystickNumHats(joystick) > 255 || SDL_JoystickNumBalls(joystick) > 255)
+GameController::GameController(SDL_GameController* const gamecontroller,
+ SDL_Joystick* const joystick, const int sdl_index)
+ : m_gamecontroller(gamecontroller), m_sdl_index(sdl_index), m_joystick(joystick)
+{
+ const char* name;
+ if (gamecontroller)
+ name = SDL_GameControllerName(gamecontroller);
+ else
+ name = SDL_JoystickName(joystick);
+ m_name = name != NULL ? name : "Unknown";
+
+ // If a Joystick Button has a GameController equivalent, don't detect it
+ int n_legacy_buttons = SDL_JoystickNumButtons(joystick);
+ int n_legacy_axes = SDL_JoystickNumAxes(joystick);
+ int n_legacy_hats = SDL_JoystickNumHats(joystick);
+ std::vector<bool> is_button_mapped(n_legacy_buttons);
+ std::vector<bool> is_axis_mapped(n_legacy_axes);
+ std::vector<bool> is_hat_mapped(n_legacy_hats);
+
+ auto RegisterMapping = [&](SDL_GameControllerButtonBind bind) {
+ switch (bind.bindType)
+ {
+ case SDL_CONTROLLER_BINDTYPE_NONE:
+ return;
+ case SDL_CONTROLLER_BINDTYPE_BUTTON:
+ is_button_mapped.assign(bind.value.button, true);
+ break;
+ case SDL_CONTROLLER_BINDTYPE_AXIS:
+ is_axis_mapped.assign(bind.value.axis, true);
+ break;
+ case SDL_CONTROLLER_BINDTYPE_HAT:
+ is_hat_mapped.assign(bind.value.hat.hat, true);
+ break;
+ }
+ };
+
+ if (gamecontroller != nullptr)
{
- // This device is invalid, don't use it
- // Some crazy devices(HP webcam 2100) end up as HID devices
- // SDL tries parsing these as joysticks
- return;
+ // Inputs
+
+ // Buttons
+ for (u8 i = 0; i != size(s_sdl_button_names); ++i)
+ {
+ SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(i);
+ if (SDL_GameControllerHasButton(m_gamecontroller, button))
+ {
+ AddInput(new Button(gamecontroller, button));
+ RegisterMapping(SDL_GameControllerGetBindForButton(gamecontroller, button));
+ }
+ }
+
+ // Axes
+ for (u8 i = 0; i != size(s_sdl_axis_names); ++i)
+ {
+ SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(i);
+ if (SDL_GameControllerHasAxis(m_gamecontroller, axis))
+ {
+ // First 4 axes are for the analog sticks, the rest are for the triggers
+ if (i < 4)
+ {
+ // Each axis gets a negative and a positive input instance associated with it
+ AddInput(new Axis(m_gamecontroller, -32768, axis));
+ AddInput(new Axis(m_gamecontroller, 32767, axis));
+ }
+ else
+ {
+ AddInput(new Axis(m_gamecontroller, 32767, axis));
+ }
+ RegisterMapping(SDL_GameControllerGetBindForAxis(gamecontroller, axis));
+ }
+ }
+ // Rumble
+ if (SDL_GameControllerHasRumble(m_gamecontroller))
+ {
+ AddOutput(new Motor(m_gamecontroller));
+ AddOutput(new MotorL(m_gamecontroller));
+ AddOutput(new MotorR(m_gamecontroller));
+ }
+
+ // Motion
+ auto AddSensor = [this](SDL_SensorType type, std::string_view name,
+ const SDLMotionAxisList& axes) {
+ if (SDL_GameControllerSetSensorEnabled(m_gamecontroller, type, SDL_TRUE) == 0)
+ {
+ for (const SDLMotionAxis& axis : axes)
+ {
+ AddInput(new MotionInput(fmt::format("{} {}", name, axis.name), m_gamecontroller, type,
+ axis.index, axis.scale));
+ }
+ }
+ };
+
+ AddSensor(SDL_SENSOR_ACCEL, "Accel", SDL_AXES_ACCELEROMETER);
+ AddSensor(SDL_SENSOR_GYRO, "Gyro", SDL_AXES_GYRO);
+ AddSensor(SDL_SENSOR_ACCEL_L, "Accel L", SDL_AXES_ACCELEROMETER);
+ AddSensor(SDL_SENSOR_GYRO_L, "Gyro L", SDL_AXES_GYRO);
+ AddSensor(SDL_SENSOR_ACCEL_R, "Accel R", SDL_AXES_ACCELEROMETER);
+ AddSensor(SDL_SENSOR_GYRO_R, "Gyro R", SDL_AXES_GYRO);
}
- // get buttons
- for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
- AddInput(new Button(i, m_joystick));
+ // Legacy inputs
- // get hats
- for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
+ // Buttons
+ for (u8 i = 0; i != n_legacy_buttons; ++i)
+ AddInput(new LegacyButton(m_joystick, i, !is_button_mapped[i]));
+
+ // Axes
+ for (u8 i = 0; i != n_legacy_axes; ++i)
{
- // each hat gets 4 input instances associated with it, (up down left right)
- for (u8 d = 0; d != 4; ++d)
- AddInput(new Hat(i, m_joystick, d));
+ // each axis gets a negative and a positive input instance associated with it
+ AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, !is_axis_mapped[i]),
+ new LegacyAxis(m_joystick, i, 32767, !is_axis_mapped[i]));
}
- // get axes
- for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
+ // Hats
+ for (u8 i = 0; i != n_legacy_hats; ++i)
{
- // each axis gets a negative and a positive input instance associated with it
- AddAnalogInputs(new Axis(i, m_joystick, -32768), new Axis(i, m_joystick, 32767));
+ // each hat gets 4 input instances associated with it, (up down left right)
+ for (u8 d = 0; d != 4; ++d)
+ AddInput(new LegacyHat(m_joystick, i, d, !is_hat_mapped[i]));
}
-#ifdef USE_SDL_HAPTIC
+ // Haptics
if (SDL_JoystickIsHaptic(m_joystick))
{
m_haptic = SDL_HapticOpenFromJoystick(m_joystick);
@@ -388,57 +487,10 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index)
}
}
}
-#endif
-
-#if SDL_VERSION_ATLEAST(2, 0, 9)
- if (!m_haptic)
- {
- AddOutput(new Motor(m_joystick));
- }
-#endif
-
-#ifdef USE_SDL_GAMECONTROLLER
- if (SDL_IsGameController(sdl_index))
- {
- m_controller = SDL_GameControllerOpen(sdl_index);
- if (m_controller)
- {
- auto AddSensor = [this](SDL_SensorType type, std::string_view name,
- const SDLMotionAxisList& axes) {
- if (SDL_GameControllerSetSensorEnabled(m_controller, type, SDL_TRUE) == 0)
- {
- for (const SDLMotionAxis& axis : axes)
- {
- AddInput(new MotionInput(fmt::format("{} {}", name, axis.name), m_controller, type,
- axis.index, axis.scale));
- }
- }
- };
-
- AddSensor(SDL_SENSOR_ACCEL, "Accel", SDL_AXES_ACCELEROMETER);
- AddSensor(SDL_SENSOR_GYRO, "Gyro", SDL_AXES_GYRO);
-#if SDL_VERSION_ATLEAST(2, 26, 0)
- AddSensor(SDL_SENSOR_ACCEL_L, "Accel L", SDL_AXES_ACCELEROMETER);
- AddSensor(SDL_SENSOR_GYRO_L, "Gyro L", SDL_AXES_GYRO);
- AddSensor(SDL_SENSOR_ACCEL_R, "Accel R", SDL_AXES_ACCELEROMETER);
- AddSensor(SDL_SENSOR_GYRO_R, "Gyro R", SDL_AXES_GYRO);
-#endif
- }
- }
-#endif
}
-Joystick::~Joystick()
+GameController::~GameController()
{
-#ifdef USE_SDL_GAMECONTROLLER
- if (m_controller)
- {
- SDL_GameControllerClose(m_controller);
- m_controller = nullptr;
- }
-#endif
-
-#ifdef USE_SDL_HAPTIC
if (m_haptic)
{
// stop/destroy all effects
@@ -447,19 +499,156 @@ Joystick::~Joystick()
SDL_HapticClose(m_haptic);
m_haptic = nullptr;
}
-#endif
-
-#if SDL_VERSION_ATLEAST(2, 0, 9)
- // stop all rumble
- SDL_JoystickRumble(m_joystick, 0, 0, 0);
-#endif
-
+ if (m_gamecontroller)
+ {
+ // stop all rumble
+ SDL_GameControllerRumble(m_gamecontroller, 0, 0, 0);
+ // close game controller
+ SDL_GameControllerClose(m_gamecontroller);
+ }
// close joystick
SDL_JoystickClose(m_joystick);
}
-#ifdef USE_SDL_HAPTIC
-void Joystick::HapticEffect::UpdateEffect()
+std::string GameController::Motor::GetName() const
+{
+ return "Motor";
+}
+
+void GameController::Motor::SetState(ControlState state)
+{
+ Uint16 rumble = state * std::numeric_limits<Uint16>::max();
+ SDL_GameControllerRumble(m_gc, rumble, rumble, std::numeric_limits<Uint32>::max());
+}
+
+std::string GameController::MotorL::GetName() const
+{
+ return "Motor L";
+}
+
+void GameController::MotorL::SetState(ControlState state)
+{
+ Uint16 rumble = state * std::numeric_limits<Uint16>::max();
+ SDL_GameControllerRumble(m_gc, rumble, 0, std::numeric_limits<Uint32>::max());
+}
+
+std::string GameController::MotorR::GetName() const
+{
+ return "Motor R";
+}
+
+void GameController::MotorR::SetState(ControlState state)
+{
+ Uint16 rumble = state * std::numeric_limits<Uint16>::max();
+ SDL_GameControllerRumble(m_gc, 0, rumble, std::numeric_limits<Uint32>::max());
+}
+
+void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove)
+{
+ SDL_GameControllerUpdate();
+}
+
+std::string GameController::GetName() const
+{
+ return m_name;
+}
+
+std::string GameController::GetSource() const
+{
+ return "SDL";
+}
+
+int GameController::GetSDLIndex() const
+{
+ return m_sdl_index;
+}
+
+std::string GameController::Button::GetName() const
+{
+ return s_sdl_button_names[m_button];
+}
+
+std::string GameController::Axis::GetName() const
+{
+ // The triggers are only positive, and must not have a sign
+ if (m_axis >= 4)
+ return std::string(s_sdl_axis_names[m_axis]);
+
+ bool negative = m_range < 0;
+
+ // Respect XInput: the vertical axes are inverted on SDL
+ if (m_axis % 2 == 1)
+ negative = !negative;
+
+ return std::string(s_sdl_axis_names[m_axis]) + (negative ? '-' : '+');
+}
+
+ControlState GameController::Button::GetState() const
+{
+ return SDL_GameControllerGetButton(m_gc, m_button);
+}
+
+ControlState GameController::Axis::GetState() const
+{
+ return ControlState(SDL_GameControllerGetAxis(m_gc, m_axis)) / m_range;
+}
+
+bool GameController::Button::IsMatchingName(std::string_view name) const
+{
+ if (GetName() == name)
+ return true;
+
+ // So that SDL can be a superset of XInput
+ if (name == "Button A")
+ return GetName() == "Button S";
+ if (name == "Button B")
+ return GetName() == "Button E";
+ if (name == "Button X")
+ return GetName() == "Button W";
+ if (name == "Button Y")
+ return GetName() == "Button N";
+ return false;
+}
+
+ControlState GameController::MotionInput::GetState() const
+{
+ std::array<float, 3> data{};
+ SDL_GameControllerGetSensorData(m_gc, m_type, data.data(), (int)data.size());
+ return m_scale * data[m_index];
+}
+
+// Legacy input
+std::string GameController::LegacyButton::GetName() const
+{
+ return "Button " + std::to_string(m_index);
+}
+
+std::string GameController::LegacyAxis::GetName() const
+{
+ return "Axis " + std::to_string(m_index) + (m_range < 0 ? '-' : '+');
+}
+
+std::string GameController::LegacyHat::GetName() const
+{
+ return "Hat " + std::to_string(m_index) + ' ' + "NESW"[m_direction];
+}
+
+ControlState GameController::LegacyButton::GetState() const
+{
+ return SDL_JoystickGetButton(m_js, m_index);
+}
+
+ControlState GameController::LegacyAxis::GetState() const
+{
+ return ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range;
+}
+
+ControlState GameController::LegacyHat::GetState() const
+{
+ return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
+}
+
+void GameController::HapticEffect::UpdateEffect()
{
if (m_effect.type != DISABLED_EFFECT_TYPE)
{
@@ -486,40 +675,40 @@ void Joystick::HapticEffect::UpdateEffect()
}
}
-Joystick::HapticEffect::HapticEffect(SDL_Haptic* haptic) : m_haptic(haptic)
+GameController::HapticEffect::HapticEffect(SDL_Haptic* haptic) : m_haptic(haptic)
{
// FYI: type is set within UpdateParameters.
m_effect.type = DISABLED_EFFECT_TYPE;
}
-Joystick::HapticEffect::~HapticEffect()
+GameController::HapticEffect::~HapticEffect()
{
m_effect.type = DISABLED_EFFECT_TYPE;
UpdateEffect();
}
-void Joystick::HapticEffect::SetDirection(SDL_HapticDirection* dir)
+void GameController::HapticEffect::SetDirection(SDL_HapticDirection* dir)
{
// Left direction (for wheels)
dir->type = SDL_HAPTIC_CARTESIAN;
dir->dir[0] = -1;
}
-Joystick::ConstantEffect::ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic)
+GameController::ConstantEffect::ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic)
{
m_effect.constant = {};
SetDirection(&m_effect.constant.direction);
m_effect.constant.length = RUMBLE_LENGTH_MS;
}
-Joystick::RampEffect::RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic)
+GameController::RampEffect::RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic)
{
m_effect.ramp = {};
SetDirection(&m_effect.ramp.direction);
m_effect.ramp.length = RUMBLE_LENGTH_MS;
}
-Joystick::PeriodicEffect::PeriodicEffect(SDL_Haptic* haptic, u16 waveform)
+GameController::PeriodicEffect::PeriodicEffect(SDL_Haptic* haptic, u16 waveform)
: HapticEffect(haptic), m_waveform(waveform)
{
m_effect.periodic = {};
@@ -530,24 +719,24 @@ Joystick::PeriodicEffect::PeriodicEffect(SDL_Haptic* haptic, u16 waveform)
m_effect.periodic.phase = 0;
}
-Joystick::LeftRightEffect::LeftRightEffect(SDL_Haptic* haptic, Motor motor)
+GameController::LeftRightEffect::LeftRightEffect(SDL_Haptic* haptic, Motor motor)
: HapticEffect(haptic), m_motor(motor)
{
m_effect.leftright = {};
m_effect.leftright.length = RUMBLE_LENGTH_MS;
}
-std::string Joystick::ConstantEffect::GetName() const
+std::string GameController::ConstantEffect::GetName() const
{
return "Constant";
}
-std::string Joystick::RampEffect::GetName() const
+std::string GameController::RampEffect::GetName() const
{
return "Ramp";
}
-std::string Joystick::PeriodicEffect::GetName() const
+std::string GameController::PeriodicEffect::GetName() const
{
switch (m_waveform)
{
@@ -564,12 +753,12 @@ std::string Joystick::PeriodicEffect::GetName() const
}
}
-std::string Joystick::LeftRightEffect::GetName() const
+std::string GameController::LeftRightEffect::GetName() const
{
return (Motor::Strong == m_motor) ? "Strong" : "Weak";
}
-void Joystick::HapticEffect::SetState(ControlState state)
+void GameController::HapticEffect::SetState(ControlState state)
{
// Maximum force value for all SDL effects:
constexpr s16 MAX_FORCE_VALUE = 0x7fff;
@@ -580,7 +769,7 @@ void Joystick::HapticEffect::SetState(ControlState state)
}
}
-bool Joystick::ConstantEffect::UpdateParameters(s16 value)
+bool GameController::ConstantEffect::UpdateParameters(s16 value)
{
s16& level = m_effect.constant.level;
const s16 old_level = level;
@@ -591,7 +780,7 @@ bool Joystick::ConstantEffect::UpdateParameters(s16 value)
return level != old_level;
}
-bool Joystick::RampEffect::UpdateParameters(s16 value)
+bool GameController::RampEffect::UpdateParameters(s16 value)
{
s16& level = m_effect.ramp.start;
const s16 old_level = level;
@@ -605,7 +794,7 @@ bool Joystick::RampEffect::UpdateParameters(s16 value)
return level != old_level;
}
-bool Joystick::PeriodicEffect::UpdateParameters(s16 value)
+bool GameController::PeriodicEffect::UpdateParameters(s16 value)
{
s16& level = m_effect.periodic.magnitude;
const s16 old_level = level;
@@ -616,7 +805,7 @@ bool Joystick::PeriodicEffect::UpdateParameters(s16 value)
return level != old_level;
}
-bool Joystick::LeftRightEffect::UpdateParameters(s16 value)
+bool GameController::LeftRightEffect::UpdateParameters(s16 value)
{
u16& level = (Motor::Strong == m_motor) ? m_effect.leftright.large_magnitude :
m_effect.leftright.small_magnitude;
@@ -627,78 +816,4 @@ bool Joystick::LeftRightEffect::UpdateParameters(s16 value)
m_effect.type = level ? SDL_HAPTIC_LEFTRIGHT : DISABLED_EFFECT_TYPE;
return level != old_level;
}
-#endif
-
-#if SDL_VERSION_ATLEAST(2, 0, 9)
-std::string Joystick::Motor::GetName() const
-{
- return "Motor";
-}
-
-void Joystick::Motor::SetState(ControlState state)
-{
- Uint16 rumble = state * std::numeric_limits<Uint16>::max();
- SDL_JoystickRumble(m_js, rumble, rumble, std::numeric_limits<Uint32>::max());
-}
-#endif
-
-void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove)
-{
- SDL_JoystickUpdate();
-}
-
-std::string Joystick::GetName() const
-{
- return m_name;
-}
-
-std::string Joystick::GetSource() const
-{
- return "SDL";
-}
-
-SDL_Joystick* Joystick::GetSDLJoystick() const
-{
- return m_joystick;
-}
-
-std::string Joystick::Button::GetName() const
-{
- return "Button " + std::to_string(m_index);
-}
-
-std::string Joystick::Axis::GetName() const
-{
- return "Axis " + std::to_string(m_index) + (m_range < 0 ? '-' : '+');
-}
-
-std::string Joystick::Hat::GetName() const
-{
- return "Hat " + std::to_string(m_index) + ' ' + "NESW"[m_direction];
-}
-
-ControlState Joystick::Button::GetState() const
-{
- return SDL_JoystickGetButton(m_js, m_index);
-}
-
-ControlState Joystick::Axis::GetState() const
-{
- return ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range;
-}
-
-ControlState Joystick::Hat::GetState() const
-{
- return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
-}
-#ifdef USE_SDL_GAMECONTROLLER
-
-ControlState Joystick::MotionInput::GetState() const
-{
- std::array<float, 3> data{};
- SDL_GameControllerGetSensorData(m_gc, m_type, data.data(), (int)data.size());
- return m_scale * data[m_index];
-}
-
-#endif
} // namespace ciface::SDL