diff options
| author | dreamsyntax <dreamsyntax@gmail.com> | 2024-11-02 16:31:59 -0700 |
|---|---|---|
| committer | dreamsyntax <dreamsyntax@gmail.com> | 2024-11-02 16:49:36 -0700 |
| commit | 2f38a00534cd488d5e5ff6f78ef36fb754d603d0 (patch) | |
| tree | d011c866843539f6e6e4bfc474e7690e7a1a1421 /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | |
| parent | 97931a718f3b38993e8312a1e4d0fcde47f9c2de (diff) | |
InputCommon: Disable DualSense Player LED
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index 88703c18a7..324619c927 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -435,6 +435,9 @@ InputBackend::InputBackend(ControllerInterface* controller_interface) // We want buttons to come in as positions, not labels SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0"); + // Disable DualSense Player LEDs; We already colorize the Primary LED + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0"); + m_hotplug_thread = std::thread([this] { Common::ScopeGuard quit_guard([] { // TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up |
