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authorAdam Moss <c@yotes.com>2015-01-06 19:17:43 +0000
committerAdam Moss <c@yotes.com>2015-01-06 19:17:43 +0000
commit306c8d14db47a7b3c8d0bd2a3877772bcc8ce21d (patch)
tree249fafdcaf0467bd09382be04ff58fb46fbcd5ca /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
parent25fac0282cee6520329294b02c1e9ee08b7a8af6 (diff)
SDL Input: Support more types of force feedback for controllers through SDL.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index 4402b286c3..b75670394c 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -126,6 +126,18 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
// ramp effect
if (supported_effects & SDL_HAPTIC_RAMP)
AddOutput(new RampEffect(m_haptic));
+
+ // sine effect
+ if (supported_effects & SDL_HAPTIC_SINE)
+ AddOutput(new SineEffect(m_haptic));
+
+ // triangle effect
+ if (supported_effects & SDL_HAPTIC_TRIANGLE)
+ AddOutput(new TriangleEffect(m_haptic));
+
+ // left-right effect
+ if (supported_effects & SDL_HAPTIC_LEFTRIGHT)
+ AddOutput(new LeftRightEffect(m_haptic));
}
#endif
@@ -178,8 +190,24 @@ std::string Joystick::RampEffect::GetName() const
return "Ramp";
}
+std::string Joystick::SineEffect::GetName() const
+{
+ return "Sine";
+}
+
+std::string Joystick::TriangleEffect::GetName() const
+{
+ return "Triangle";
+}
+
+std::string Joystick::LeftRightEffect::GetName() const
+{
+ return "LeftRight";
+}
+
void Joystick::ConstantEffect::SetState(ControlState state)
{
+ memset(&m_effect, 0, sizeof(m_effect));
if (state)
{
m_effect.type = SDL_HAPTIC_CONSTANT;
@@ -196,6 +224,7 @@ void Joystick::ConstantEffect::SetState(ControlState state)
void Joystick::RampEffect::SetState(ControlState state)
{
+ memset(&m_effect, 0, sizeof(m_effect));
if (state)
{
m_effect.type = SDL_HAPTIC_RAMP;
@@ -209,6 +238,69 @@ void Joystick::RampEffect::SetState(ControlState state)
m_effect.ramp.start = (Sint16)(state * 0x7FFF);
Update();
}
+
+void Joystick::SineEffect::SetState(ControlState state)
+{
+ memset(&m_effect, 0, sizeof(m_effect));
+ if (state)
+ {
+ m_effect.type = SDL_HAPTIC_SINE;
+ m_effect.periodic.period = 1000;
+ m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
+ m_effect.periodic.offset = 0;
+ m_effect.periodic.phase = 18000;
+ m_effect.periodic.length = SDL_HAPTIC_INFINITY;
+ m_effect.periodic.delay = 0;
+ m_effect.periodic.attack_length = 0;
+ }
+ else
+ {
+ m_effect.type = 0;
+ }
+
+ Update();
+}
+
+void Joystick::TriangleEffect::SetState(ControlState state)
+{
+ memset(&m_effect, 0, sizeof(m_effect));
+ if (state)
+ {
+ m_effect.type = SDL_HAPTIC_TRIANGLE;
+ m_effect.periodic.period = 1000;
+ m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
+ m_effect.periodic.offset = 0;
+ m_effect.periodic.phase = 18000;
+ m_effect.periodic.length = SDL_HAPTIC_INFINITY;
+ m_effect.periodic.delay = 0;
+ m_effect.periodic.attack_length = 0;
+ }
+ else
+ {
+ m_effect.type = 0;
+ }
+
+ Update();
+}
+
+void Joystick::LeftRightEffect::SetState(ControlState state)
+{
+ memset(&m_effect, 0, sizeof(m_effect));
+ if (state)
+ {
+ m_effect.type = SDL_HAPTIC_LEFTRIGHT;
+ m_effect.leftright.length = SDL_HAPTIC_INFINITY;
+ // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
+ m_effect.leftright.large_magnitude = (Uint16)(state * 0x4000);
+ m_effect.leftright.small_magnitude = (Uint16)(state * 0xFFFF);
+ }
+ else
+ {
+ m_effect.type = 0;
+ }
+
+ Update();
+}
#endif
void Joystick::UpdateInput()