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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp395
1 files changed, 193 insertions, 202 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index 6cdfa470cd..8b87261480 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -17,330 +17,321 @@ namespace ciface
{
namespace SDL
{
-
// 10ms = 100Hz which homebrew docs very roughly imply is within WiiMote normal
// range, used for periodic haptic effects though often ignored by devices
static const u16 RUMBLE_PERIOD = 10;
-static const u16 RUMBLE_LENGTH_MAX = 500; // ms: enough to span multiple frames at low FPS, but still finite
+static const u16 RUMBLE_LENGTH_MAX =
+ 500; // ms: enough to span multiple frames at low FPS, but still finite
static std::string GetJoystickName(int index)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
- return SDL_JoystickNameForIndex(index);
+ return SDL_JoystickNameForIndex(index);
#else
- return SDL_JoystickName(index);
+ return SDL_JoystickName(index);
#endif
}
-void Init( std::vector<Core::Device*>& devices )
+void Init(std::vector<Core::Device*>& devices)
{
- // this is used to number the joysticks
- // multiple joysticks with the same name shall get unique ids starting at 0
- std::map<std::string, int> name_counts;
+ // this is used to number the joysticks
+ // multiple joysticks with the same name shall get unique ids starting at 0
+ std::map<std::string, int> name_counts;
#ifdef USE_SDL_HAPTIC
- if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) >= 0)
- {
- // Correctly initialized
- }
- else
+ if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) >= 0)
+ {
+ // Correctly initialized
+ }
+ else
#endif
- if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
- {
- // Failed to initialize
- return;
- }
-
- // joysticks
- for (int i = 0; i < SDL_NumJoysticks(); ++i)
- {
- SDL_Joystick* dev = SDL_JoystickOpen(i);
- if (dev)
- {
- Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
- // only add if it has some inputs/outputs
- if (js->Inputs().size() || js->Outputs().size())
- devices.push_back( js );
- else
- delete js;
- }
- }
+ if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
+ {
+ // Failed to initialize
+ return;
+ }
+
+ // joysticks
+ for (int i = 0; i < SDL_NumJoysticks(); ++i)
+ {
+ SDL_Joystick* dev = SDL_JoystickOpen(i);
+ if (dev)
+ {
+ Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
+ // only add if it has some inputs/outputs
+ if (js->Inputs().size() || js->Outputs().size())
+ devices.push_back(js);
+ else
+ delete js;
+ }
+ }
}
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
- : m_joystick(joystick)
- , m_sdl_index(sdl_index)
- , m_index(index)
+ : m_joystick(joystick), m_sdl_index(sdl_index), m_index(index)
{
- // really bad HACKS:
- // to not use SDL for an XInput device
- // too many people on the forums pick the SDL device and ask:
- // "why don't my 360 gamepad triggers/rumble work correctly"
+// really bad HACKS:
+// to not use SDL for an XInput device
+// too many people on the forums pick the SDL device and ask:
+// "why don't my 360 gamepad triggers/rumble work correctly"
#ifdef _WIN32
- // checking the name is probably good (and hacky) enough
- // but I'll double check with the num of buttons/axes
- std::string lcasename = GetName();
- std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
-
- if ((std::string::npos != lcasename.find("xbox 360")) &&
- (10 == SDL_JoystickNumButtons(joystick)) &&
- (5 == SDL_JoystickNumAxes(joystick)) &&
- (1 == SDL_JoystickNumHats(joystick)) &&
- (0 == SDL_JoystickNumBalls(joystick)))
- {
- // this device won't be used
- return;
- }
+ // checking the name is probably good (and hacky) enough
+ // but I'll double check with the num of buttons/axes
+ std::string lcasename = GetName();
+ std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
+
+ if ((std::string::npos != lcasename.find("xbox 360")) &&
+ (10 == SDL_JoystickNumButtons(joystick)) && (5 == SDL_JoystickNumAxes(joystick)) &&
+ (1 == SDL_JoystickNumHats(joystick)) && (0 == SDL_JoystickNumBalls(joystick)))
+ {
+ // this device won't be used
+ return;
+ }
#endif
- if (SDL_JoystickNumButtons(joystick) > 255 ||
- SDL_JoystickNumAxes(joystick) > 255 ||
- SDL_JoystickNumHats(joystick) > 255 ||
- SDL_JoystickNumBalls(joystick) > 255)
- {
- // This device is invalid, don't use it
- // Some crazy devices(HP webcam 2100) end up as HID devices
- // SDL tries parsing these as joysticks
- return;
- }
-
- // get buttons
- for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
- AddInput(new Button(i, m_joystick));
-
- // get hats
- for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
- {
- // each hat gets 4 input instances associated with it, (up down left right)
- for (u8 d = 0; d != 4; ++d)
- AddInput(new Hat(i, m_joystick, d));
- }
-
- // get axes
- for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
- {
- // each axis gets a negative and a positive input instance associated with it
- AddAnalogInputs(new Axis(i, m_joystick, -32768),
- new Axis(i, m_joystick, 32767));
- }
+ if (SDL_JoystickNumButtons(joystick) > 255 || SDL_JoystickNumAxes(joystick) > 255 ||
+ SDL_JoystickNumHats(joystick) > 255 || SDL_JoystickNumBalls(joystick) > 255)
+ {
+ // This device is invalid, don't use it
+ // Some crazy devices(HP webcam 2100) end up as HID devices
+ // SDL tries parsing these as joysticks
+ return;
+ }
+
+ // get buttons
+ for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
+ AddInput(new Button(i, m_joystick));
+
+ // get hats
+ for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
+ {
+ // each hat gets 4 input instances associated with it, (up down left right)
+ for (u8 d = 0; d != 4; ++d)
+ AddInput(new Hat(i, m_joystick, d));
+ }
+
+ // get axes
+ for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
+ {
+ // each axis gets a negative and a positive input instance associated with it
+ AddAnalogInputs(new Axis(i, m_joystick, -32768), new Axis(i, m_joystick, 32767));
+ }
#ifdef USE_SDL_HAPTIC
- // try to get supported ff effects
- m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
- if (m_haptic)
- {
- //SDL_HapticSetGain( m_haptic, 1000 );
- //SDL_HapticSetAutocenter( m_haptic, 0 );
-
- const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
-
- // constant effect
- if (supported_effects & SDL_HAPTIC_CONSTANT)
- AddOutput(new ConstantEffect(m_haptic));
-
- // ramp effect
- if (supported_effects & SDL_HAPTIC_RAMP)
- AddOutput(new RampEffect(m_haptic));
-
- // sine effect
- if (supported_effects & SDL_HAPTIC_SINE)
- AddOutput(new SineEffect(m_haptic));
-
- // triangle effect
- if (supported_effects & SDL_HAPTIC_TRIANGLE)
- AddOutput(new TriangleEffect(m_haptic));
-
- // left-right effect
- if (supported_effects & SDL_HAPTIC_LEFTRIGHT)
- AddOutput(new LeftRightEffect(m_haptic));
- }
+ // try to get supported ff effects
+ m_haptic = SDL_HapticOpenFromJoystick(m_joystick);
+ if (m_haptic)
+ {
+ // SDL_HapticSetGain( m_haptic, 1000 );
+ // SDL_HapticSetAutocenter( m_haptic, 0 );
+
+ const unsigned int supported_effects = SDL_HapticQuery(m_haptic);
+
+ // constant effect
+ if (supported_effects & SDL_HAPTIC_CONSTANT)
+ AddOutput(new ConstantEffect(m_haptic));
+
+ // ramp effect
+ if (supported_effects & SDL_HAPTIC_RAMP)
+ AddOutput(new RampEffect(m_haptic));
+
+ // sine effect
+ if (supported_effects & SDL_HAPTIC_SINE)
+ AddOutput(new SineEffect(m_haptic));
+
+ // triangle effect
+ if (supported_effects & SDL_HAPTIC_TRIANGLE)
+ AddOutput(new TriangleEffect(m_haptic));
+
+ // left-right effect
+ if (supported_effects & SDL_HAPTIC_LEFTRIGHT)
+ AddOutput(new LeftRightEffect(m_haptic));
+ }
#endif
-
}
Joystick::~Joystick()
{
#ifdef USE_SDL_HAPTIC
- if (m_haptic)
- {
- // stop/destroy all effects
- SDL_HapticStopAll(m_haptic);
- // close haptic first
- SDL_HapticClose(m_haptic);
- }
+ if (m_haptic)
+ {
+ // stop/destroy all effects
+ SDL_HapticStopAll(m_haptic);
+ // close haptic first
+ SDL_HapticClose(m_haptic);
+ }
#endif
- // close joystick
- SDL_JoystickClose(m_joystick);
+ // close joystick
+ SDL_JoystickClose(m_joystick);
}
#ifdef USE_SDL_HAPTIC
void Joystick::HapticEffect::Update()
{
- if (m_id == -1 && m_effect.type > 0)
- {
- m_id = SDL_HapticNewEffect(m_haptic, &m_effect);
- if (m_id > -1)
- SDL_HapticRunEffect(m_haptic, m_id, 1);
- }
- else if (m_id > -1 && m_effect.type == 0)
- {
- SDL_HapticStopEffect(m_haptic, m_id);
- SDL_HapticDestroyEffect(m_haptic, m_id);
- m_id = -1;
- }
- else if (m_id > -1)
- {
- SDL_HapticUpdateEffect(m_haptic, m_id, &m_effect);
- }
+ if (m_id == -1 && m_effect.type > 0)
+ {
+ m_id = SDL_HapticNewEffect(m_haptic, &m_effect);
+ if (m_id > -1)
+ SDL_HapticRunEffect(m_haptic, m_id, 1);
+ }
+ else if (m_id > -1 && m_effect.type == 0)
+ {
+ SDL_HapticStopEffect(m_haptic, m_id);
+ SDL_HapticDestroyEffect(m_haptic, m_id);
+ m_id = -1;
+ }
+ else if (m_id > -1)
+ {
+ SDL_HapticUpdateEffect(m_haptic, m_id, &m_effect);
+ }
}
std::string Joystick::ConstantEffect::GetName() const
{
- return "Constant";
+ return "Constant";
}
std::string Joystick::RampEffect::GetName() const
{
- return "Ramp";
+ return "Ramp";
}
std::string Joystick::SineEffect::GetName() const
{
- return "Sine";
+ return "Sine";
}
std::string Joystick::TriangleEffect::GetName() const
{
- return "Triangle";
+ return "Triangle";
}
std::string Joystick::LeftRightEffect::GetName() const
{
- return "LeftRight";
+ return "LeftRight";
}
void Joystick::HapticEffect::SetState(ControlState state)
{
- memset(&m_effect, 0, sizeof(m_effect));
- if (state)
- {
- SetSDLHapticEffect(state);
- }
- else
- {
- // this module uses type==0 to indicate 'off'
- m_effect.type = 0;
- }
- Update();
+ memset(&m_effect, 0, sizeof(m_effect));
+ if (state)
+ {
+ SetSDLHapticEffect(state);
+ }
+ else
+ {
+ // this module uses type==0 to indicate 'off'
+ m_effect.type = 0;
+ }
+ Update();
}
void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state)
{
- m_effect.type = SDL_HAPTIC_CONSTANT;
- m_effect.constant.length = RUMBLE_LENGTH_MAX;
- m_effect.constant.level = (Sint16)(state * 0x7FFF);
+ m_effect.type = SDL_HAPTIC_CONSTANT;
+ m_effect.constant.length = RUMBLE_LENGTH_MAX;
+ m_effect.constant.level = (Sint16)(state * 0x7FFF);
}
void Joystick::RampEffect::SetSDLHapticEffect(ControlState state)
{
- m_effect.type = SDL_HAPTIC_RAMP;
- m_effect.ramp.length = RUMBLE_LENGTH_MAX;
- m_effect.ramp.start = (Sint16)(state * 0x7FFF);
+ m_effect.type = SDL_HAPTIC_RAMP;
+ m_effect.ramp.length = RUMBLE_LENGTH_MAX;
+ m_effect.ramp.start = (Sint16)(state * 0x7FFF);
}
void Joystick::SineEffect::SetSDLHapticEffect(ControlState state)
{
- m_effect.type = SDL_HAPTIC_SINE;
- m_effect.periodic.period = RUMBLE_PERIOD;
- m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
- m_effect.periodic.offset = 0;
- m_effect.periodic.phase = 18000;
- m_effect.periodic.length = RUMBLE_LENGTH_MAX;
- m_effect.periodic.delay = 0;
- m_effect.periodic.attack_length = 0;
+ m_effect.type = SDL_HAPTIC_SINE;
+ m_effect.periodic.period = RUMBLE_PERIOD;
+ m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
+ m_effect.periodic.offset = 0;
+ m_effect.periodic.phase = 18000;
+ m_effect.periodic.length = RUMBLE_LENGTH_MAX;
+ m_effect.periodic.delay = 0;
+ m_effect.periodic.attack_length = 0;
}
void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state)
{
- m_effect.type = SDL_HAPTIC_TRIANGLE;
- m_effect.periodic.period = RUMBLE_PERIOD;
- m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
- m_effect.periodic.offset = 0;
- m_effect.periodic.phase = 18000;
- m_effect.periodic.length = RUMBLE_LENGTH_MAX;
- m_effect.periodic.delay = 0;
- m_effect.periodic.attack_length = 0;
+ m_effect.type = SDL_HAPTIC_TRIANGLE;
+ m_effect.periodic.period = RUMBLE_PERIOD;
+ m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF);
+ m_effect.periodic.offset = 0;
+ m_effect.periodic.phase = 18000;
+ m_effect.periodic.length = RUMBLE_LENGTH_MAX;
+ m_effect.periodic.delay = 0;
+ m_effect.periodic.attack_length = 0;
}
void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state)
{
- m_effect.type = SDL_HAPTIC_LEFTRIGHT;
- m_effect.leftright.length = RUMBLE_LENGTH_MAX;
- // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
- m_effect.leftright.large_magnitude = (Uint16)(state * 0x4000);
- m_effect.leftright.small_magnitude = (Uint16)(state * 0xFFFF);
+ m_effect.type = SDL_HAPTIC_LEFTRIGHT;
+ m_effect.leftright.length = RUMBLE_LENGTH_MAX;
+ // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
+ m_effect.leftright.large_magnitude = (Uint16)(state * 0x4000);
+ m_effect.leftright.small_magnitude = (Uint16)(state * 0xFFFF);
}
#endif
void Joystick::UpdateInput()
{
- // each joystick is doin this, o well
- SDL_JoystickUpdate();
+ // each joystick is doin this, o well
+ SDL_JoystickUpdate();
}
std::string Joystick::GetName() const
{
- return StripSpaces(GetJoystickName(m_sdl_index));
+ return StripSpaces(GetJoystickName(m_sdl_index));
}
std::string Joystick::GetSource() const
{
- return "SDL";
+ return "SDL";
}
int Joystick::GetId() const
{
- return m_index;
+ return m_index;
}
std::string Joystick::Button::GetName() const
{
- std::ostringstream ss;
- ss << "Button " << (int)m_index;
- return ss.str();
+ std::ostringstream ss;
+ ss << "Button " << (int)m_index;
+ return ss.str();
}
std::string Joystick::Axis::GetName() const
{
- std::ostringstream ss;
- ss << "Axis " << (int)m_index << (m_range<0 ? '-' : '+');
- return ss.str();
+ std::ostringstream ss;
+ ss << "Axis " << (int)m_index << (m_range < 0 ? '-' : '+');
+ return ss.str();
}
std::string Joystick::Hat::GetName() const
{
- static char tmpstr[] = "Hat . .";
- // I don't think more than 10 hats are supported
- tmpstr[4] = (char)('0' + m_index);
- tmpstr[6] = "NESW"[m_direction];
- return tmpstr;
+ static char tmpstr[] = "Hat . .";
+ // I don't think more than 10 hats are supported
+ tmpstr[4] = (char)('0' + m_index);
+ tmpstr[6] = "NESW"[m_direction];
+ return tmpstr;
}
ControlState Joystick::Button::GetState() const
{
- return SDL_JoystickGetButton(m_js, m_index);
+ return SDL_JoystickGetButton(m_js, m_index);
}
ControlState Joystick::Axis::GetState() const
{
- return std::max(0.0, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range);
+ return std::max(0.0, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range);
}
ControlState Joystick::Hat::GetState() const
{
- return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
+ return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
}
-
}
}