diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2016-06-24 10:43:46 +0200 |
| commit | 3570c7f03a2aa90aa634f96c0af1969af610f14d (patch) | |
| tree | 4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | |
| parent | 2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff) | |
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 395 |
1 files changed, 193 insertions, 202 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index 6cdfa470cd..8b87261480 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -17,330 +17,321 @@ namespace ciface { namespace SDL { - // 10ms = 100Hz which homebrew docs very roughly imply is within WiiMote normal // range, used for periodic haptic effects though often ignored by devices static const u16 RUMBLE_PERIOD = 10; -static const u16 RUMBLE_LENGTH_MAX = 500; // ms: enough to span multiple frames at low FPS, but still finite +static const u16 RUMBLE_LENGTH_MAX = + 500; // ms: enough to span multiple frames at low FPS, but still finite static std::string GetJoystickName(int index) { #if SDL_VERSION_ATLEAST(2, 0, 0) - return SDL_JoystickNameForIndex(index); + return SDL_JoystickNameForIndex(index); #else - return SDL_JoystickName(index); + return SDL_JoystickName(index); #endif } -void Init( std::vector<Core::Device*>& devices ) +void Init(std::vector<Core::Device*>& devices) { - // this is used to number the joysticks - // multiple joysticks with the same name shall get unique ids starting at 0 - std::map<std::string, int> name_counts; + // this is used to number the joysticks + // multiple joysticks with the same name shall get unique ids starting at 0 + std::map<std::string, int> name_counts; #ifdef USE_SDL_HAPTIC - if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) >= 0) - { - // Correctly initialized - } - else + if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) >= 0) + { + // Correctly initialized + } + else #endif - if (SDL_Init(SDL_INIT_JOYSTICK) < 0) - { - // Failed to initialize - return; - } - - // joysticks - for (int i = 0; i < SDL_NumJoysticks(); ++i) - { - SDL_Joystick* dev = SDL_JoystickOpen(i); - if (dev) - { - Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++); - // only add if it has some inputs/outputs - if (js->Inputs().size() || js->Outputs().size()) - devices.push_back( js ); - else - delete js; - } - } + if (SDL_Init(SDL_INIT_JOYSTICK) < 0) + { + // Failed to initialize + return; + } + + // joysticks + for (int i = 0; i < SDL_NumJoysticks(); ++i) + { + SDL_Joystick* dev = SDL_JoystickOpen(i); + if (dev) + { + Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++); + // only add if it has some inputs/outputs + if (js->Inputs().size() || js->Outputs().size()) + devices.push_back(js); + else + delete js; + } + } } Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index) - : m_joystick(joystick) - , m_sdl_index(sdl_index) - , m_index(index) + : m_joystick(joystick), m_sdl_index(sdl_index), m_index(index) { - // really bad HACKS: - // to not use SDL for an XInput device - // too many people on the forums pick the SDL device and ask: - // "why don't my 360 gamepad triggers/rumble work correctly" +// really bad HACKS: +// to not use SDL for an XInput device +// too many people on the forums pick the SDL device and ask: +// "why don't my 360 gamepad triggers/rumble work correctly" #ifdef _WIN32 - // checking the name is probably good (and hacky) enough - // but I'll double check with the num of buttons/axes - std::string lcasename = GetName(); - std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower); - - if ((std::string::npos != lcasename.find("xbox 360")) && - (10 == SDL_JoystickNumButtons(joystick)) && - (5 == SDL_JoystickNumAxes(joystick)) && - (1 == SDL_JoystickNumHats(joystick)) && - (0 == SDL_JoystickNumBalls(joystick))) - { - // this device won't be used - return; - } + // checking the name is probably good (and hacky) enough + // but I'll double check with the num of buttons/axes + std::string lcasename = GetName(); + std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower); + + if ((std::string::npos != lcasename.find("xbox 360")) && + (10 == SDL_JoystickNumButtons(joystick)) && (5 == SDL_JoystickNumAxes(joystick)) && + (1 == SDL_JoystickNumHats(joystick)) && (0 == SDL_JoystickNumBalls(joystick))) + { + // this device won't be used + return; + } #endif - if (SDL_JoystickNumButtons(joystick) > 255 || - SDL_JoystickNumAxes(joystick) > 255 || - SDL_JoystickNumHats(joystick) > 255 || - SDL_JoystickNumBalls(joystick) > 255) - { - // This device is invalid, don't use it - // Some crazy devices(HP webcam 2100) end up as HID devices - // SDL tries parsing these as joysticks - return; - } - - // get buttons - for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i) - AddInput(new Button(i, m_joystick)); - - // get hats - for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i) - { - // each hat gets 4 input instances associated with it, (up down left right) - for (u8 d = 0; d != 4; ++d) - AddInput(new Hat(i, m_joystick, d)); - } - - // get axes - for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i) - { - // each axis gets a negative and a positive input instance associated with it - AddAnalogInputs(new Axis(i, m_joystick, -32768), - new Axis(i, m_joystick, 32767)); - } + if (SDL_JoystickNumButtons(joystick) > 255 || SDL_JoystickNumAxes(joystick) > 255 || + SDL_JoystickNumHats(joystick) > 255 || SDL_JoystickNumBalls(joystick) > 255) + { + // This device is invalid, don't use it + // Some crazy devices(HP webcam 2100) end up as HID devices + // SDL tries parsing these as joysticks + return; + } + + // get buttons + for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i) + AddInput(new Button(i, m_joystick)); + + // get hats + for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i) + { + // each hat gets 4 input instances associated with it, (up down left right) + for (u8 d = 0; d != 4; ++d) + AddInput(new Hat(i, m_joystick, d)); + } + + // get axes + for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i) + { + // each axis gets a negative and a positive input instance associated with it + AddAnalogInputs(new Axis(i, m_joystick, -32768), new Axis(i, m_joystick, 32767)); + } #ifdef USE_SDL_HAPTIC - // try to get supported ff effects - m_haptic = SDL_HapticOpenFromJoystick( m_joystick ); - if (m_haptic) - { - //SDL_HapticSetGain( m_haptic, 1000 ); - //SDL_HapticSetAutocenter( m_haptic, 0 ); - - const unsigned int supported_effects = SDL_HapticQuery( m_haptic ); - - // constant effect - if (supported_effects & SDL_HAPTIC_CONSTANT) - AddOutput(new ConstantEffect(m_haptic)); - - // ramp effect - if (supported_effects & SDL_HAPTIC_RAMP) - AddOutput(new RampEffect(m_haptic)); - - // sine effect - if (supported_effects & SDL_HAPTIC_SINE) - AddOutput(new SineEffect(m_haptic)); - - // triangle effect - if (supported_effects & SDL_HAPTIC_TRIANGLE) - AddOutput(new TriangleEffect(m_haptic)); - - // left-right effect - if (supported_effects & SDL_HAPTIC_LEFTRIGHT) - AddOutput(new LeftRightEffect(m_haptic)); - } + // try to get supported ff effects + m_haptic = SDL_HapticOpenFromJoystick(m_joystick); + if (m_haptic) + { + // SDL_HapticSetGain( m_haptic, 1000 ); + // SDL_HapticSetAutocenter( m_haptic, 0 ); + + const unsigned int supported_effects = SDL_HapticQuery(m_haptic); + + // constant effect + if (supported_effects & SDL_HAPTIC_CONSTANT) + AddOutput(new ConstantEffect(m_haptic)); + + // ramp effect + if (supported_effects & SDL_HAPTIC_RAMP) + AddOutput(new RampEffect(m_haptic)); + + // sine effect + if (supported_effects & SDL_HAPTIC_SINE) + AddOutput(new SineEffect(m_haptic)); + + // triangle effect + if (supported_effects & SDL_HAPTIC_TRIANGLE) + AddOutput(new TriangleEffect(m_haptic)); + + // left-right effect + if (supported_effects & SDL_HAPTIC_LEFTRIGHT) + AddOutput(new LeftRightEffect(m_haptic)); + } #endif - } Joystick::~Joystick() { #ifdef USE_SDL_HAPTIC - if (m_haptic) - { - // stop/destroy all effects - SDL_HapticStopAll(m_haptic); - // close haptic first - SDL_HapticClose(m_haptic); - } + if (m_haptic) + { + // stop/destroy all effects + SDL_HapticStopAll(m_haptic); + // close haptic first + SDL_HapticClose(m_haptic); + } #endif - // close joystick - SDL_JoystickClose(m_joystick); + // close joystick + SDL_JoystickClose(m_joystick); } #ifdef USE_SDL_HAPTIC void Joystick::HapticEffect::Update() { - if (m_id == -1 && m_effect.type > 0) - { - m_id = SDL_HapticNewEffect(m_haptic, &m_effect); - if (m_id > -1) - SDL_HapticRunEffect(m_haptic, m_id, 1); - } - else if (m_id > -1 && m_effect.type == 0) - { - SDL_HapticStopEffect(m_haptic, m_id); - SDL_HapticDestroyEffect(m_haptic, m_id); - m_id = -1; - } - else if (m_id > -1) - { - SDL_HapticUpdateEffect(m_haptic, m_id, &m_effect); - } + if (m_id == -1 && m_effect.type > 0) + { + m_id = SDL_HapticNewEffect(m_haptic, &m_effect); + if (m_id > -1) + SDL_HapticRunEffect(m_haptic, m_id, 1); + } + else if (m_id > -1 && m_effect.type == 0) + { + SDL_HapticStopEffect(m_haptic, m_id); + SDL_HapticDestroyEffect(m_haptic, m_id); + m_id = -1; + } + else if (m_id > -1) + { + SDL_HapticUpdateEffect(m_haptic, m_id, &m_effect); + } } std::string Joystick::ConstantEffect::GetName() const { - return "Constant"; + return "Constant"; } std::string Joystick::RampEffect::GetName() const { - return "Ramp"; + return "Ramp"; } std::string Joystick::SineEffect::GetName() const { - return "Sine"; + return "Sine"; } std::string Joystick::TriangleEffect::GetName() const { - return "Triangle"; + return "Triangle"; } std::string Joystick::LeftRightEffect::GetName() const { - return "LeftRight"; + return "LeftRight"; } void Joystick::HapticEffect::SetState(ControlState state) { - memset(&m_effect, 0, sizeof(m_effect)); - if (state) - { - SetSDLHapticEffect(state); - } - else - { - // this module uses type==0 to indicate 'off' - m_effect.type = 0; - } - Update(); + memset(&m_effect, 0, sizeof(m_effect)); + if (state) + { + SetSDLHapticEffect(state); + } + else + { + // this module uses type==0 to indicate 'off' + m_effect.type = 0; + } + Update(); } void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state) { - m_effect.type = SDL_HAPTIC_CONSTANT; - m_effect.constant.length = RUMBLE_LENGTH_MAX; - m_effect.constant.level = (Sint16)(state * 0x7FFF); + m_effect.type = SDL_HAPTIC_CONSTANT; + m_effect.constant.length = RUMBLE_LENGTH_MAX; + m_effect.constant.level = (Sint16)(state * 0x7FFF); } void Joystick::RampEffect::SetSDLHapticEffect(ControlState state) { - m_effect.type = SDL_HAPTIC_RAMP; - m_effect.ramp.length = RUMBLE_LENGTH_MAX; - m_effect.ramp.start = (Sint16)(state * 0x7FFF); + m_effect.type = SDL_HAPTIC_RAMP; + m_effect.ramp.length = RUMBLE_LENGTH_MAX; + m_effect.ramp.start = (Sint16)(state * 0x7FFF); } void Joystick::SineEffect::SetSDLHapticEffect(ControlState state) { - m_effect.type = SDL_HAPTIC_SINE; - m_effect.periodic.period = RUMBLE_PERIOD; - m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF); - m_effect.periodic.offset = 0; - m_effect.periodic.phase = 18000; - m_effect.periodic.length = RUMBLE_LENGTH_MAX; - m_effect.periodic.delay = 0; - m_effect.periodic.attack_length = 0; + m_effect.type = SDL_HAPTIC_SINE; + m_effect.periodic.period = RUMBLE_PERIOD; + m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF); + m_effect.periodic.offset = 0; + m_effect.periodic.phase = 18000; + m_effect.periodic.length = RUMBLE_LENGTH_MAX; + m_effect.periodic.delay = 0; + m_effect.periodic.attack_length = 0; } void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state) { - m_effect.type = SDL_HAPTIC_TRIANGLE; - m_effect.periodic.period = RUMBLE_PERIOD; - m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF); - m_effect.periodic.offset = 0; - m_effect.periodic.phase = 18000; - m_effect.periodic.length = RUMBLE_LENGTH_MAX; - m_effect.periodic.delay = 0; - m_effect.periodic.attack_length = 0; + m_effect.type = SDL_HAPTIC_TRIANGLE; + m_effect.periodic.period = RUMBLE_PERIOD; + m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF); + m_effect.periodic.offset = 0; + m_effect.periodic.phase = 18000; + m_effect.periodic.length = RUMBLE_LENGTH_MAX; + m_effect.periodic.delay = 0; + m_effect.periodic.attack_length = 0; } void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state) { - m_effect.type = SDL_HAPTIC_LEFTRIGHT; - m_effect.leftright.length = RUMBLE_LENGTH_MAX; - // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller - m_effect.leftright.large_magnitude = (Uint16)(state * 0x4000); - m_effect.leftright.small_magnitude = (Uint16)(state * 0xFFFF); + m_effect.type = SDL_HAPTIC_LEFTRIGHT; + m_effect.leftright.length = RUMBLE_LENGTH_MAX; + // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller + m_effect.leftright.large_magnitude = (Uint16)(state * 0x4000); + m_effect.leftright.small_magnitude = (Uint16)(state * 0xFFFF); } #endif void Joystick::UpdateInput() { - // each joystick is doin this, o well - SDL_JoystickUpdate(); + // each joystick is doin this, o well + SDL_JoystickUpdate(); } std::string Joystick::GetName() const { - return StripSpaces(GetJoystickName(m_sdl_index)); + return StripSpaces(GetJoystickName(m_sdl_index)); } std::string Joystick::GetSource() const { - return "SDL"; + return "SDL"; } int Joystick::GetId() const { - return m_index; + return m_index; } std::string Joystick::Button::GetName() const { - std::ostringstream ss; - ss << "Button " << (int)m_index; - return ss.str(); + std::ostringstream ss; + ss << "Button " << (int)m_index; + return ss.str(); } std::string Joystick::Axis::GetName() const { - std::ostringstream ss; - ss << "Axis " << (int)m_index << (m_range<0 ? '-' : '+'); - return ss.str(); + std::ostringstream ss; + ss << "Axis " << (int)m_index << (m_range < 0 ? '-' : '+'); + return ss.str(); } std::string Joystick::Hat::GetName() const { - static char tmpstr[] = "Hat . ."; - // I don't think more than 10 hats are supported - tmpstr[4] = (char)('0' + m_index); - tmpstr[6] = "NESW"[m_direction]; - return tmpstr; + static char tmpstr[] = "Hat . ."; + // I don't think more than 10 hats are supported + tmpstr[4] = (char)('0' + m_index); + tmpstr[6] = "NESW"[m_direction]; + return tmpstr; } ControlState Joystick::Button::GetState() const { - return SDL_JoystickGetButton(m_js, m_index); + return SDL_JoystickGetButton(m_js, m_index); } ControlState Joystick::Axis::GetState() const { - return std::max(0.0, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range); + return std::max(0.0, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range); } ControlState Joystick::Hat::GetState() const { - return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0; + return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0; } - } } |
