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authorJordan Woyak <jordan.woyak@gmail.com>2022-10-22 16:13:35 -0500
committerJordan Woyak <jordan.woyak@gmail.com>2022-11-01 21:59:08 -0500
commit44a4573303917496ee9b4107fbe41a5cad142e2d (patch)
tree0108e4ad0e8eeb3605e4fca99ae2a124e68d4127 /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
parentdc046a247014f045c9ba52b0d4110d7a64f321bc (diff)
ControllerInterface: Add InputBackend interface and SDL implementation.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp74
1 files changed, 48 insertions, 26 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index 0ea15251ad..327002c3a3 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -29,7 +29,33 @@ static std::string GetJoystickName(int index)
#endif
}
-static void OpenAndAddDevice(int index)
+class InputBackend final : public ciface::InputBackend
+{
+public:
+ InputBackend(ControllerInterface* controller_interface);
+ ~InputBackend();
+ void PopulateDevices() override;
+ void UpdateInput() override;
+
+private:
+ void OpenAndAddDevice(int index);
+
+#if SDL_VERSION_ATLEAST(2, 0, 0)
+ bool HandleEventAndContinue(const SDL_Event& e);
+
+ Common::Event m_init_event;
+ Uint32 m_stop_event_type;
+ Uint32 m_populate_event_type;
+ std::thread m_hotplug_thread;
+#endif
+};
+
+std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
+{
+ return std::make_unique<InputBackend>(controller_interface);
+}
+
+void InputBackend::OpenAndAddDevice(int index)
{
SDL_Joystick* const dev = SDL_JoystickOpen(index);
if (dev)
@@ -37,17 +63,13 @@ static void OpenAndAddDevice(int index)
auto js = std::make_shared<Joystick>(dev, index);
// only add if it has some inputs/outputs
if (!js->Inputs().empty() || !js->Outputs().empty())
- g_controller_interface.AddDevice(std::move(js));
+ GetControllerInterface().AddDevice(std::move(js));
}
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
-static Common::Event s_init_event;
-static Uint32 s_stop_event_type;
-static Uint32 s_populate_event_type;
-static std::thread s_hotplug_thread;
-static bool HandleEventAndContinue(const SDL_Event& e)
+bool InputBackend::HandleEventAndContinue(const SDL_Event& e)
{
if (e.type == SDL_JOYDEVICEADDED)
{
@@ -55,20 +77,20 @@ static bool HandleEventAndContinue(const SDL_Event& e)
}
else if (e.type == SDL_JOYDEVICEREMOVED)
{
- g_controller_interface.RemoveDevice([&e](const auto* device) {
+ GetControllerInterface().RemoveDevice([&e](const auto* device) {
return device->GetSource() == "SDL" &&
SDL_JoystickInstanceID(static_cast<const Joystick*>(device)->GetSDLJoystick()) ==
e.jdevice.which;
});
}
- else if (e.type == s_populate_event_type)
+ else if (e.type == m_populate_event_type)
{
- g_controller_interface.PlatformPopulateDevices([] {
+ GetControllerInterface().PlatformPopulateDevices([this] {
for (int i = 0; i < SDL_NumJoysticks(); ++i)
OpenAndAddDevice(i);
});
}
- else if (e.type == s_stop_event_type)
+ else if (e.type == m_stop_event_type)
{
return false;
}
@@ -144,7 +166,8 @@ static void EnableSDLLogging()
nullptr);
}
-void Init()
+InputBackend::InputBackend(ControllerInterface* controller_interface)
+ : ciface::InputBackend(controller_interface)
{
#if !SDL_VERSION_ATLEAST(2, 0, 0)
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) != 0)
@@ -168,13 +191,13 @@ void Init()
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
#endif
- s_hotplug_thread = std::thread([] {
+ m_hotplug_thread = std::thread([this] {
Common::ScopeGuard quit_guard([] {
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
});
{
- Common::ScopeGuard init_guard([] { s_init_event.Set(); });
+ Common::ScopeGuard init_guard([this] { m_init_event.Set(); });
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER) != 0)
{
@@ -188,8 +211,8 @@ void Init()
ERROR_LOG_FMT(CONTROLLERINTERFACE, "SDL failed to register custom events");
return;
}
- s_stop_event_type = custom_events_start;
- s_populate_event_type = custom_events_start + 1;
+ m_stop_event_type = custom_events_start;
+ m_populate_event_type = custom_events_start + 1;
// Drain all of the events and add the initial joysticks before returning. Otherwise, the
// individual joystick events as well as the custom populate event will be handled _after_
@@ -235,26 +258,26 @@ void Init()
}
});
- s_init_event.Wait();
+ m_init_event.Wait();
#endif
}
-void DeInit()
+InputBackend::~InputBackend()
{
#if !SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Quit();
#else
- if (!s_hotplug_thread.joinable())
+ if (!m_hotplug_thread.joinable())
return;
- SDL_Event stop_event{s_stop_event_type};
+ SDL_Event stop_event{m_stop_event_type};
SDL_PushEvent(&stop_event);
- s_hotplug_thread.join();
+ m_hotplug_thread.join();
#endif
}
-void PopulateDevices()
+void InputBackend::PopulateDevices()
{
#if !SDL_VERSION_ATLEAST(2, 0, 0)
if (!SDL_WasInit(SDL_INIT_JOYSTICK))
@@ -263,10 +286,10 @@ void PopulateDevices()
for (int i = 0; i < SDL_NumJoysticks(); ++i)
OpenAndAddDevice(i);
#else
- if (!s_hotplug_thread.joinable())
+ if (!m_hotplug_thread.joinable())
return;
- SDL_Event populate_event{s_populate_event_type};
+ SDL_Event populate_event{m_populate_event_type};
SDL_PushEvent(&populate_event);
#endif
}
@@ -617,9 +640,8 @@ void Joystick::Motor::SetState(ControlState state)
}
#endif
-void Joystick::UpdateInput()
+void InputBackend::UpdateInput()
{
- // TODO: Don't call this for every Joystick, only once per ControllerInterface::UpdateInput()
SDL_JoystickUpdate();
}