diff options
| author | Joshua Vandaƫle <joshua@vandaele.software> | 2025-11-28 18:13:46 +0100 |
|---|---|---|
| committer | Joshua Vandaƫle <joshua@vandaele.software> | 2025-11-29 23:54:48 +0100 |
| commit | 5a6dc310c002a2d9d75cf7de6bc1a984339ef533 (patch) | |
| tree | d6cee17715b28452898ea5ad2dbfb1c5b0a7f7e6 /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | |
| parent | e8c512dfb5b26b464c70f6bb89475533d5351a94 (diff) | |
DITConfiguration: Prevent a crash if images fail to load
Recently came across a strange issue where Dolphin would hard crash in most games with this error:
```sh
/usr/include/c++/15.2.1/optional:1165: constexpr const _Tp* std::optional<_Tp>::operator->() const [with _Tp = InputCommon::ImagePixelData]: Assertion 'this->_M_is_engaged()' failed.
```
The culprit turned out to be accessing `host_key_image` which is an `std::optional` thay may return `std::nullopt`. I'm not sure why this issue started occuring for me since I've had no issue with my Dynamic Input Textures in the past? But this fixes a crash if the image fails to load.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
0 files changed, 0 insertions, 0 deletions
