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authorAdmiral H. Curtiss <pikachu025@gmail.com>2024-01-15 15:19:24 +0100
committerAdmiral H. Curtiss <pikachu025@gmail.com>2024-01-15 15:19:24 +0100
commit5e6e61c723285feb5287c5816e80b56be7212fa8 (patch)
treef33b8ce2645af7b833c723fab0ef005e8cafe3bd /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
parentd657ad5932fc678037aa98a32048e8d70cca6562 (diff)
InputCommon/SDL: Avoid potential infinite loops from integer truncation.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index 3240a74914..edef47aeda 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -453,11 +453,11 @@ GameController::GameController(SDL_GameController* const gamecontroller,
// Legacy inputs
// Buttons
- for (u8 i = 0; i != n_legacy_buttons; ++i)
+ for (int i = 0; i != n_legacy_buttons; ++i)
AddInput(new LegacyButton(m_joystick, i, !is_button_mapped[i]));
// Axes
- for (u8 i = 0; i != n_legacy_axes; ++i)
+ for (int i = 0; i != n_legacy_axes; ++i)
{
// each axis gets a negative and a positive input instance associated with it
AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, !is_axis_mapped[i]),
@@ -465,7 +465,7 @@ GameController::GameController(SDL_GameController* const gamecontroller,
}
// Hats
- for (u8 i = 0; i != n_legacy_hats; ++i)
+ for (int i = 0; i != n_legacy_hats; ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
for (u8 d = 0; d != 4; ++d)