diff options
| author | Lioncash <mathew1800@gmail.com> | 2014-02-16 15:30:18 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2014-02-16 20:12:05 -0500 |
| commit | 6c4ee1753aa2b9e620138801b479365b0569317c (patch) | |
| tree | 1f74492e2d501bb799453b29353ac53d12dc5d94 /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | |
| parent | 2a7a94387ca0e096f698c0468307bfe6b1d365d7 (diff) | |
Fix some vertical alignments
ie. uses spaces for alignment.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index c4cdae71bc..23d247d704 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -319,29 +319,29 @@ bool Joystick::UpdateOutput() #ifdef USE_SDL_HAPTIC for (auto &i : m_state_out) { - if (i.changed) // if SetState was called on this output + if (i.changed) // if SetState was called on this output { - if (-1 == i.id) // effect isn't currently uploaded + if (-1 == i.id) // effect isn't currently uploaded { - if (i.effect.type) // if outputstate is >0 this would be true + if (i.effect.type) // if outputstate is >0 this would be true { - if ((i.id = SDL_HapticNewEffect(m_haptic, &i.effect)) > -1) // upload the effect + if ((i.id = SDL_HapticNewEffect(m_haptic, &i.effect)) > -1) // upload the effect { - SDL_HapticRunEffect(m_haptic, i.id, 1); // run the effect + SDL_HapticRunEffect(m_haptic, i.id, 1); // run the effect } } } - else // effect is already uploaded + else // effect is already uploaded { - if (i.effect.type) // if ouputstate >0 + if (i.effect.type) // if ouputstate >0 { SDL_HapticUpdateEffect(m_haptic, i.id, &i.effect); // update the effect } else { - SDL_HapticStopEffect(m_haptic, i.id); // else, stop and remove the effect + SDL_HapticStopEffect(m_haptic, i.id); // else, stop and remove the effect SDL_HapticDestroyEffect(m_haptic, i.id); - i.id = -1; // mark it as not uploaded + i.id = -1; // mark it as not uploaded } } |
