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| author | Jordan Woyak <jordan.woyak@gmail.com> | 2025-08-17 12:49:19 -0500 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2025-08-17 12:49:19 -0500 |
| commit | cec41b2448d6bed9649b26fd98b2441ccd511ab7 (patch) | |
| tree | 3818f8370a1875d5c1790d42767f729dfb1469cf /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | |
| parent | 52806b3dc82954bf222166d5870e0d8825c977d9 (diff) | |
ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.
SDL3 enables it by default now and things seem to work properly even when it's off these days.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index 8e4043f4a9..f684d94570 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -130,9 +130,6 @@ InputBackend::InputBackend(ControllerInterface* controller_interface) { EnableSDLLogging(); - // This is required on windows so that SDL's joystick code properly pumps window messages - SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1"); - SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1"); // We have our own WGI backend. Enabling SDL's WGI handling creates even more redundant devices. |
