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authorLioncash <mathew1800@gmail.com>2019-06-17 16:39:24 -0400
committerLioncash <mathew1800@gmail.com>2019-06-17 16:51:41 -0400
commitec60027f56bde17ef32a80b9f002225542c5859a (patch)
tree3ef54d831d8690467348db2ad69f50868ed0e3fe /Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
parent8e030a4a456cc74289cbed89ee8bbca60c9acc34 (diff)
InputCommon: Use nested namespace specifiers where applicable
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
index a26deee6e8..2d2d256c2a 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
@@ -19,9 +19,7 @@
#pragma comment(lib, "SDL2.lib")
#endif
-namespace ciface
-{
-namespace SDL
+namespace ciface::SDL
{
static std::string GetJoystickName(int index)
{
@@ -491,5 +489,4 @@ ControlState Joystick::Hat::GetState() const
{
return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
}
-} // namespace SDL
-} // namespace ciface
+} // namespace ciface::SDL