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| author | JosJuice <josjuice@gmail.com> | 2022-06-15 18:02:59 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-15 18:02:59 +0200 |
| commit | 107a928452f4bd9fb86b7a1b2e247fd5bcdd8453 (patch) | |
| tree | dc626bd6847d19d8d317a655752f2e3b9a5840e9 /Source/Core/InputCommon/ControllerInterface/SDL | |
| parent | f73b14bb01c007ff768b05e7298a274cc322be2c (diff) | |
| parent | 994210e3692ae67d8d9c9deaa3d417eda06da1a4 (diff) | |
Merge pull request #10748 from tellowkrinkle/SDL22Fun
InputCommon: SDL 2.0.22 init crash workaround
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index 15da51562d..a2e6893801 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -83,6 +83,11 @@ void Init() ERROR_LOG_FMT(CONTROLLERINTERFACE, "SDL failed to initialize"); return; #else +#if defined(__APPLE__) && !SDL_VERSION_ATLEAST(2, 0, 24) + // Bug in SDL 2.0.22 requires the first init to be done on the main thread to avoid crashing + SDL_InitSubSystem(SDL_INIT_JOYSTICK); + SDL_QuitSubSystem(SDL_INIT_JOYSTICK); +#endif s_hotplug_thread = std::thread([] { Common::ScopeGuard quit_guard([] { // TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up |
