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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/InputCommon/ControllerInterface/SDL | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 346 | ||||
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.h | 153 |
2 files changed, 499 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp new file mode 100644 index 0000000000..6cdfa470cd --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -0,0 +1,346 @@ +// Copyright 2010 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <algorithm> +#include <map> +#include <sstream> + +#include "Common/StringUtil.h" +#include "InputCommon/ControllerInterface/SDL/SDL.h" + +#ifdef _WIN32 +#pragma comment(lib, "SDL2.lib") +#endif + +namespace ciface +{ +namespace SDL +{ + +// 10ms = 100Hz which homebrew docs very roughly imply is within WiiMote normal +// range, used for periodic haptic effects though often ignored by devices +static const u16 RUMBLE_PERIOD = 10; +static const u16 RUMBLE_LENGTH_MAX = 500; // ms: enough to span multiple frames at low FPS, but still finite + +static std::string GetJoystickName(int index) +{ +#if SDL_VERSION_ATLEAST(2, 0, 0) + return SDL_JoystickNameForIndex(index); +#else + return SDL_JoystickName(index); +#endif +} + +void Init( std::vector<Core::Device*>& devices ) +{ + // this is used to number the joysticks + // multiple joysticks with the same name shall get unique ids starting at 0 + std::map<std::string, int> name_counts; + +#ifdef USE_SDL_HAPTIC + if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) >= 0) + { + // Correctly initialized + } + else +#endif + if (SDL_Init(SDL_INIT_JOYSTICK) < 0) + { + // Failed to initialize + return; + } + + // joysticks + for (int i = 0; i < SDL_NumJoysticks(); ++i) + { + SDL_Joystick* dev = SDL_JoystickOpen(i); + if (dev) + { + Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++); + // only add if it has some inputs/outputs + if (js->Inputs().size() || js->Outputs().size()) + devices.push_back( js ); + else + delete js; + } + } +} + +Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index) + : m_joystick(joystick) + , m_sdl_index(sdl_index) + , m_index(index) +{ + // really bad HACKS: + // to not use SDL for an XInput device + // too many people on the forums pick the SDL device and ask: + // "why don't my 360 gamepad triggers/rumble work correctly" +#ifdef _WIN32 + // checking the name is probably good (and hacky) enough + // but I'll double check with the num of buttons/axes + std::string lcasename = GetName(); + std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower); + + if ((std::string::npos != lcasename.find("xbox 360")) && + (10 == SDL_JoystickNumButtons(joystick)) && + (5 == SDL_JoystickNumAxes(joystick)) && + (1 == SDL_JoystickNumHats(joystick)) && + (0 == SDL_JoystickNumBalls(joystick))) + { + // this device won't be used + return; + } +#endif + + if (SDL_JoystickNumButtons(joystick) > 255 || + SDL_JoystickNumAxes(joystick) > 255 || + SDL_JoystickNumHats(joystick) > 255 || + SDL_JoystickNumBalls(joystick) > 255) + { + // This device is invalid, don't use it + // Some crazy devices(HP webcam 2100) end up as HID devices + // SDL tries parsing these as joysticks + return; + } + + // get buttons + for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i) + AddInput(new Button(i, m_joystick)); + + // get hats + for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i) + { + // each hat gets 4 input instances associated with it, (up down left right) + for (u8 d = 0; d != 4; ++d) + AddInput(new Hat(i, m_joystick, d)); + } + + // get axes + for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i) + { + // each axis gets a negative and a positive input instance associated with it + AddAnalogInputs(new Axis(i, m_joystick, -32768), + new Axis(i, m_joystick, 32767)); + } + +#ifdef USE_SDL_HAPTIC + // try to get supported ff effects + m_haptic = SDL_HapticOpenFromJoystick( m_joystick ); + if (m_haptic) + { + //SDL_HapticSetGain( m_haptic, 1000 ); + //SDL_HapticSetAutocenter( m_haptic, 0 ); + + const unsigned int supported_effects = SDL_HapticQuery( m_haptic ); + + // constant effect + if (supported_effects & SDL_HAPTIC_CONSTANT) + AddOutput(new ConstantEffect(m_haptic)); + + // ramp effect + if (supported_effects & SDL_HAPTIC_RAMP) + AddOutput(new RampEffect(m_haptic)); + + // sine effect + if (supported_effects & SDL_HAPTIC_SINE) + AddOutput(new SineEffect(m_haptic)); + + // triangle effect + if (supported_effects & SDL_HAPTIC_TRIANGLE) + AddOutput(new TriangleEffect(m_haptic)); + + // left-right effect + if (supported_effects & SDL_HAPTIC_LEFTRIGHT) + AddOutput(new LeftRightEffect(m_haptic)); + } +#endif + +} + +Joystick::~Joystick() +{ +#ifdef USE_SDL_HAPTIC + if (m_haptic) + { + // stop/destroy all effects + SDL_HapticStopAll(m_haptic); + // close haptic first + SDL_HapticClose(m_haptic); + } +#endif + + // close joystick + SDL_JoystickClose(m_joystick); +} + +#ifdef USE_SDL_HAPTIC +void Joystick::HapticEffect::Update() +{ + if (m_id == -1 && m_effect.type > 0) + { + m_id = SDL_HapticNewEffect(m_haptic, &m_effect); + if (m_id > -1) + SDL_HapticRunEffect(m_haptic, m_id, 1); + } + else if (m_id > -1 && m_effect.type == 0) + { + SDL_HapticStopEffect(m_haptic, m_id); + SDL_HapticDestroyEffect(m_haptic, m_id); + m_id = -1; + } + else if (m_id > -1) + { + SDL_HapticUpdateEffect(m_haptic, m_id, &m_effect); + } +} + +std::string Joystick::ConstantEffect::GetName() const +{ + return "Constant"; +} + +std::string Joystick::RampEffect::GetName() const +{ + return "Ramp"; +} + +std::string Joystick::SineEffect::GetName() const +{ + return "Sine"; +} + +std::string Joystick::TriangleEffect::GetName() const +{ + return "Triangle"; +} + +std::string Joystick::LeftRightEffect::GetName() const +{ + return "LeftRight"; +} + +void Joystick::HapticEffect::SetState(ControlState state) +{ + memset(&m_effect, 0, sizeof(m_effect)); + if (state) + { + SetSDLHapticEffect(state); + } + else + { + // this module uses type==0 to indicate 'off' + m_effect.type = 0; + } + Update(); +} + +void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state) +{ + m_effect.type = SDL_HAPTIC_CONSTANT; + m_effect.constant.length = RUMBLE_LENGTH_MAX; + m_effect.constant.level = (Sint16)(state * 0x7FFF); +} + +void Joystick::RampEffect::SetSDLHapticEffect(ControlState state) +{ + m_effect.type = SDL_HAPTIC_RAMP; + m_effect.ramp.length = RUMBLE_LENGTH_MAX; + m_effect.ramp.start = (Sint16)(state * 0x7FFF); +} + +void Joystick::SineEffect::SetSDLHapticEffect(ControlState state) +{ + m_effect.type = SDL_HAPTIC_SINE; + m_effect.periodic.period = RUMBLE_PERIOD; + m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF); + m_effect.periodic.offset = 0; + m_effect.periodic.phase = 18000; + m_effect.periodic.length = RUMBLE_LENGTH_MAX; + m_effect.periodic.delay = 0; + m_effect.periodic.attack_length = 0; +} + +void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state) +{ + m_effect.type = SDL_HAPTIC_TRIANGLE; + m_effect.periodic.period = RUMBLE_PERIOD; + m_effect.periodic.magnitude = (Sint16)(state * 0x7FFF); + m_effect.periodic.offset = 0; + m_effect.periodic.phase = 18000; + m_effect.periodic.length = RUMBLE_LENGTH_MAX; + m_effect.periodic.delay = 0; + m_effect.periodic.attack_length = 0; +} + +void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state) +{ + m_effect.type = SDL_HAPTIC_LEFTRIGHT; + m_effect.leftright.length = RUMBLE_LENGTH_MAX; + // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller + m_effect.leftright.large_magnitude = (Uint16)(state * 0x4000); + m_effect.leftright.small_magnitude = (Uint16)(state * 0xFFFF); +} +#endif + +void Joystick::UpdateInput() +{ + // each joystick is doin this, o well + SDL_JoystickUpdate(); +} + +std::string Joystick::GetName() const +{ + return StripSpaces(GetJoystickName(m_sdl_index)); +} + +std::string Joystick::GetSource() const +{ + return "SDL"; +} + +int Joystick::GetId() const +{ + return m_index; +} + +std::string Joystick::Button::GetName() const +{ + std::ostringstream ss; + ss << "Button " << (int)m_index; + return ss.str(); +} + +std::string Joystick::Axis::GetName() const +{ + std::ostringstream ss; + ss << "Axis " << (int)m_index << (m_range<0 ? '-' : '+'); + return ss.str(); +} + +std::string Joystick::Hat::GetName() const +{ + static char tmpstr[] = "Hat . ."; + // I don't think more than 10 hats are supported + tmpstr[4] = (char)('0' + m_index); + tmpstr[6] = "NESW"[m_direction]; + return tmpstr; +} + +ControlState Joystick::Button::GetState() const +{ + return SDL_JoystickGetButton(m_js, m_index); +} + +ControlState Joystick::Axis::GetState() const +{ + return std::max(0.0, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range); +} + +ControlState Joystick::Hat::GetState() const +{ + return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0; +} + +} +} diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h new file mode 100644 index 0000000000..751f40e9f4 --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h @@ -0,0 +1,153 @@ +// Copyright 2010 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +#include <list> + +#include <SDL.h> + +#include "InputCommon/ControllerInterface/Device.h" + + +#if SDL_VERSION_ATLEAST(1, 3, 0) + #define USE_SDL_HAPTIC +#endif + +#ifdef USE_SDL_HAPTIC + #include <SDL_haptic.h> +#endif + +namespace ciface +{ +namespace SDL +{ + +void Init( std::vector<Core::Device*>& devices ); + +class Joystick : public Core::Device +{ +private: + + class Button : public Core::Device::Input + { + public: + std::string GetName() const override; + Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {} + ControlState GetState() const override; + private: + SDL_Joystick* const m_js; + const u8 m_index; + }; + + class Axis : public Core::Device::Input + { + public: + std::string GetName() const override; + Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {} + ControlState GetState() const override; + private: + SDL_Joystick* const m_js; + const Sint16 m_range; + const u8 m_index; + }; + + class Hat : public Input + { + public: + std::string GetName() const override; + Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index) {} + ControlState GetState() const override; + private: + SDL_Joystick* const m_js; + const u8 m_direction; + const u8 m_index; + }; + +#ifdef USE_SDL_HAPTIC + class HapticEffect : public Output + { + public: + HapticEffect(SDL_Haptic* haptic) : m_haptic(haptic), m_id(-1) {} + ~HapticEffect() { m_effect.type = 0; Update(); } + + protected: + void Update(); + virtual void SetSDLHapticEffect(ControlState state) = 0; + + SDL_HapticEffect m_effect; + SDL_Haptic* m_haptic; + int m_id; + private: + virtual void SetState(ControlState state) override final; + }; + + class ConstantEffect : public HapticEffect + { + public: + ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} + std::string GetName() const override; + private: + void SetSDLHapticEffect(ControlState state) override; + }; + + class RampEffect : public HapticEffect + { + public: + RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} + std::string GetName() const override; + private: + void SetSDLHapticEffect(ControlState state) override; + }; + + class SineEffect : public HapticEffect + { + public: + SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} + std::string GetName() const override; + private: + void SetSDLHapticEffect(ControlState state) override; + }; + + class TriangleEffect : public HapticEffect + { + public: + TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} + std::string GetName() const override; + private: + void SetSDLHapticEffect(ControlState state) override; + }; + + class LeftRightEffect : public HapticEffect + { + public: + LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} + std::string GetName() const override; + private: + void SetSDLHapticEffect(ControlState state) override; + }; +#endif + +public: + void UpdateInput() override; + + Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index); + ~Joystick(); + + std::string GetName() const override; + int GetId() const override; + std::string GetSource() const override; + +private: + SDL_Joystick* const m_joystick; + const int m_sdl_index; + const unsigned int m_index; + +#ifdef USE_SDL_HAPTIC + SDL_Haptic* m_haptic; +#endif +}; + +} +} |
