diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2025-09-27 02:44:20 -0500 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2025-09-30 03:13:52 -0500 |
| commit | c11132d2a602a3efe1a63aa4ebdbe6569d199189 (patch) | |
| tree | d85513cb76eafd3091332380fc9454b55395b5f9 /Source/Core/InputCommon/ControllerInterface/SDL | |
| parent | 956f6cfbd263498136ccaa573484a954d4eaf983 (diff) | |
SDL: Disable DirectInput handling to work around hangs with the "8BitDo Ultimate 2" controller.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index f530c98730..2778066084 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -139,6 +139,12 @@ InputBackend::InputBackend(ControllerInterface* controller_interface) // Disable DualSense Player LEDs; We already colorize the Primary LED SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED, "0"); + // Disabling DirectInput support apparently solves hangs on shutdown for users with + // "8BitDo Ultimate 2" controllers. + // It also works around a possibly related random hang on a IDirectInputDevice8_Acquire + // call within SDL. + SDL_SetHint(SDL_HINT_JOYSTICK_DIRECTINPUT, "0"); + m_hotplug_thread = std::thread([this] { Common::SetCurrentThreadName("SDL Hotplug Thread"); |
