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| author | Techjar <tecknojar@gmail.com> | 2021-06-05 06:47:04 -0400 |
|---|---|---|
| committer | Techjar <tecknojar@gmail.com> | 2021-06-06 20:55:06 -0400 |
| commit | 4866002c9bf6d4438087c4b53c100d7cf1271084 (patch) | |
| tree | b7fd47cfe59f06867f5d7b4fc8cd385e98a71e7f /Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp | |
| parent | 638909aec6ef07483f9c9301d4926bbd7d9d6bb0 (diff) | |
VideoCommon: Perform OpenGL bounding box inversion in pixel shader
Running the min/max operation on the upside down, quad-rounded pixel
coordinates before inverting them to the standard upper-left origin
produces wrong results. Therefore, we need to do the inversion before
rounding to pixel quads.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp')
0 files changed, 0 insertions, 0 deletions
