diff options
| author | JosJuice <josjuice@gmail.com> | 2021-04-03 13:49:26 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2022-10-03 22:04:09 +0200 |
| commit | 51ee05cb35f401c82adf815cbb4f4c3133e7ea84 (patch) | |
| tree | c6e206df257937e8373aeeb012e29ea74f0d0fc7 /Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h | |
| parent | b296248b49d3cfe130756feda5941d717fdba75d (diff) | |
Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h index 136d15915f..08c4349c84 100644 --- a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h +++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h @@ -272,9 +272,6 @@ void Init(const std::string&); bool GetButtonPressed(int pad_id, ButtonType button); float GetAxisValue(int pad_id, ButtonType axis); -// emu_pad_id is numbered 0 to 3 for both GC pads and Wiimotes -double GetInputRadiusAtAngle(int emu_pad_id, ButtonType stick, double angle); - bool GamepadEvent(const std::string& dev, int button, int action); void GamepadAxisEvent(const std::string& dev, int axis, float value); |
