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authorJosJuice <josjuice@gmail.com>2021-04-03 13:49:26 +0200
committerJosJuice <josjuice@gmail.com>2022-10-03 22:04:09 +0200
commit51ee05cb35f401c82adf815cbb4f4c3133e7ea84 (patch)
treec6e206df257937e8373aeeb012e29ea74f0d0fc7 /Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
parentb296248b49d3cfe130756feda5941d717fdba75d (diff)
Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection on Android. (Needing a way for touch controls to provide input to the emulator core is the reason why the controller indirection exists to begin with as far as I understand it.)
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
index 136d15915f..08c4349c84 100644
--- a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
+++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
@@ -272,9 +272,6 @@ void Init(const std::string&);
bool GetButtonPressed(int pad_id, ButtonType button);
float GetAxisValue(int pad_id, ButtonType axis);
-// emu_pad_id is numbered 0 to 3 for both GC pads and Wiimotes
-double GetInputRadiusAtAngle(int emu_pad_id, ButtonType stick, double angle);
-
bool GamepadEvent(const std::string& dev, int button, int action);
void GamepadAxisEvent(const std::string& dev, int axis, float value);