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authorAnthony <Helios747@users.noreply.github.com>2019-11-28 14:58:55 -0800
committerGitHub <noreply@github.com>2019-11-28 14:58:55 -0800
commitd9847fc249a3ba4da8d5eef3fce80fddaf9368b1 (patch)
tree5661c1705f35680f33fe124008baff94cf772b27 /Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
parentb793ee6521b7451fc1e9185e46d66c8af9496de5 (diff)
parentef32a10d6916785ae514982a9d2962145367bc99 (diff)
Merge pull request #8497 from OatmealDome/touchscreen-decoupling
InputCommon: Decouple ButtonManager and Touchscreen from Android
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h276
1 files changed, 276 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
new file mode 100644
index 0000000000..5d6a19ef78
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
@@ -0,0 +1,276 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <map>
+#include <string>
+
+namespace ButtonManager
+{
+enum ButtonType
+{
+ // GC
+ BUTTON_A = 0,
+ BUTTON_B = 1,
+ BUTTON_START = 2,
+ BUTTON_X = 3,
+ BUTTON_Y = 4,
+ BUTTON_Z = 5,
+ BUTTON_UP = 6,
+ BUTTON_DOWN = 7,
+ BUTTON_LEFT = 8,
+ BUTTON_RIGHT = 9,
+ STICK_MAIN = 10, // Used on Java Side
+ STICK_MAIN_UP = 11,
+ STICK_MAIN_DOWN = 12,
+ STICK_MAIN_LEFT = 13,
+ STICK_MAIN_RIGHT = 14,
+ STICK_C = 15, // Used on Java Side
+ STICK_C_UP = 16,
+ STICK_C_DOWN = 17,
+ STICK_C_LEFT = 18,
+ STICK_C_RIGHT = 19,
+ TRIGGER_L = 20,
+ TRIGGER_R = 21,
+ // Wiimote
+ WIIMOTE_BUTTON_A = 100,
+ WIIMOTE_BUTTON_B = 101,
+ WIIMOTE_BUTTON_MINUS = 102,
+ WIIMOTE_BUTTON_PLUS = 103,
+ WIIMOTE_BUTTON_HOME = 104,
+ WIIMOTE_BUTTON_1 = 105,
+ WIIMOTE_BUTTON_2 = 106,
+ WIIMOTE_UP = 107,
+ WIIMOTE_DOWN = 108,
+ WIIMOTE_LEFT = 109,
+ WIIMOTE_RIGHT = 110,
+ WIIMOTE_IR = 111, // To Be Used on Java Side
+ WIIMOTE_IR_UP = 112,
+ WIIMOTE_IR_DOWN = 113,
+ WIIMOTE_IR_LEFT = 114,
+ WIIMOTE_IR_RIGHT = 115,
+ WIIMOTE_IR_FORWARD = 116,
+ WIIMOTE_IR_BACKWARD = 117,
+ WIIMOTE_IR_HIDE = 118,
+ WIIMOTE_SWING = 119, // To Be Used on Java Side
+ WIIMOTE_SWING_UP = 120,
+ WIIMOTE_SWING_DOWN = 121,
+ WIIMOTE_SWING_LEFT = 122,
+ WIIMOTE_SWING_RIGHT = 123,
+ WIIMOTE_SWING_FORWARD = 124,
+ WIIMOTE_SWING_BACKWARD = 125,
+ WIIMOTE_TILT = 126, // To Be Used on Java Side
+ WIIMOTE_TILT_FORWARD = 127,
+ WIIMOTE_TILT_BACKWARD = 128,
+ WIIMOTE_TILT_LEFT = 129,
+ WIIMOTE_TILT_RIGHT = 130,
+ WIIMOTE_TILT_MODIFIER = 131,
+ WIIMOTE_SHAKE_X = 132,
+ WIIMOTE_SHAKE_Y = 133,
+ WIIMOTE_SHAKE_Z = 134,
+ // Nunchuk
+ NUNCHUK_BUTTON_C = 200,
+ NUNCHUK_BUTTON_Z = 201,
+ NUNCHUK_STICK = 202, // To Be Used on Java Side
+ NUNCHUK_STICK_UP = 203,
+ NUNCHUK_STICK_DOWN = 204,
+ NUNCHUK_STICK_LEFT = 205,
+ NUNCHUK_STICK_RIGHT = 206,
+ NUNCHUK_SWING = 207, // To Be Used on Java Side
+ NUNCHUK_SWING_UP = 208,
+ NUNCHUK_SWING_DOWN = 209,
+ NUNCHUK_SWING_LEFT = 210,
+ NUNCHUK_SWING_RIGHT = 211,
+ NUNCHUK_SWING_FORWARD = 212,
+ NUNCHUK_SWING_BACKWARD = 213,
+ NUNCHUK_TILT = 214, // To Be Used on Java Side
+ NUNCHUK_TILT_FORWARD = 215,
+ NUNCHUK_TILT_BACKWARD = 216,
+ NUNCHUK_TILT_LEFT = 217,
+ NUNCHUK_TILT_RIGHT = 218,
+ NUNCHUK_TILT_MODIFIER = 219,
+ NUNCHUK_SHAKE_X = 220,
+ NUNCHUK_SHAKE_Y = 221,
+ NUNCHUK_SHAKE_Z = 222,
+ // Classic
+ CLASSIC_BUTTON_A = 300,
+ CLASSIC_BUTTON_B = 301,
+ CLASSIC_BUTTON_X = 302,
+ CLASSIC_BUTTON_Y = 303,
+ CLASSIC_BUTTON_MINUS = 304,
+ CLASSIC_BUTTON_PLUS = 305,
+ CLASSIC_BUTTON_HOME = 306,
+ CLASSIC_BUTTON_ZL = 307,
+ CLASSIC_BUTTON_ZR = 308,
+ CLASSIC_DPAD_UP = 309,
+ CLASSIC_DPAD_DOWN = 310,
+ CLASSIC_DPAD_LEFT = 311,
+ CLASSIC_DPAD_RIGHT = 312,
+ CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side
+ CLASSIC_STICK_LEFT_UP = 314,
+ CLASSIC_STICK_LEFT_DOWN = 315,
+ CLASSIC_STICK_LEFT_LEFT = 316,
+ CLASSIC_STICK_LEFT_RIGHT = 317,
+ CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side
+ CLASSIC_STICK_RIGHT_UP = 319,
+ CLASSIC_STICK_RIGHT_DOWN = 320,
+ CLASSIC_STICK_RIGHT_LEFT = 321,
+ CLASSIC_STICK_RIGHT_RIGHT = 322,
+ CLASSIC_TRIGGER_L = 323,
+ CLASSIC_TRIGGER_R = 324,
+ // Guitar
+ GUITAR_BUTTON_MINUS = 400,
+ GUITAR_BUTTON_PLUS = 401,
+ GUITAR_FRET_GREEN = 402,
+ GUITAR_FRET_RED = 403,
+ GUITAR_FRET_YELLOW = 404,
+ GUITAR_FRET_BLUE = 405,
+ GUITAR_FRET_ORANGE = 406,
+ GUITAR_STRUM_UP = 407,
+ GUITAR_STRUM_DOWN = 408,
+ GUITAR_STICK = 409, // To Be Used on Java Side
+ GUITAR_STICK_UP = 410,
+ GUITAR_STICK_DOWN = 411,
+ GUITAR_STICK_LEFT = 412,
+ GUITAR_STICK_RIGHT = 413,
+ GUITAR_WHAMMY_BAR = 414,
+ // Drums
+ DRUMS_BUTTON_MINUS = 500,
+ DRUMS_BUTTON_PLUS = 501,
+ DRUMS_PAD_RED = 502,
+ DRUMS_PAD_YELLOW = 503,
+ DRUMS_PAD_BLUE = 504,
+ DRUMS_PAD_GREEN = 505,
+ DRUMS_PAD_ORANGE = 506,
+ DRUMS_PAD_BASS = 507,
+ DRUMS_STICK = 508, // To Be Used on Java Side
+ DRUMS_STICK_UP = 509,
+ DRUMS_STICK_DOWN = 510,
+ DRUMS_STICK_LEFT = 511,
+ DRUMS_STICK_RIGHT = 512,
+ // Turntable
+ TURNTABLE_BUTTON_GREEN_LEFT = 600,
+ TURNTABLE_BUTTON_RED_LEFT = 601,
+ TURNTABLE_BUTTON_BLUE_LEFT = 602,
+ TURNTABLE_BUTTON_GREEN_RIGHT = 603,
+ TURNTABLE_BUTTON_RED_RIGHT = 604,
+ TURNTABLE_BUTTON_BLUE_RIGHT = 605,
+ TURNTABLE_BUTTON_MINUS = 606,
+ TURNTABLE_BUTTON_PLUS = 607,
+ TURNTABLE_BUTTON_HOME = 608,
+ TURNTABLE_BUTTON_EUPHORIA = 609,
+ TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side
+ TURNTABLE_TABLE_LEFT_LEFT = 611,
+ TURNTABLE_TABLE_LEFT_RIGHT = 612,
+ TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side
+ TURNTABLE_TABLE_RIGHT_LEFT = 614,
+ TURNTABLE_TABLE_RIGHT_RIGHT = 615,
+ TURNTABLE_STICK = 616, // To Be Used on Java Side
+ TURNTABLE_STICK_UP = 617,
+ TURNTABLE_STICK_DOWN = 618,
+ TURNTABLE_STICK_LEFT = 619,
+ TURNTABLE_STICK_RIGHT = 620,
+ TURNTABLE_EFFECT_DIAL = 621,
+ TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side
+ TURNTABLE_CROSSFADE_LEFT = 623,
+ TURNTABLE_CROSSFADE_RIGHT = 624,
+ // Wiimote IMU
+ WIIMOTE_ACCEL_LEFT = 625,
+ WIIMOTE_ACCEL_RIGHT = 626,
+ WIIMOTE_ACCEL_FORWARD = 627,
+ WIIMOTE_ACCEL_BACKWARD = 628,
+ WIIMOTE_ACCEL_UP = 629,
+ WIIMOTE_ACCEL_DOWN = 630,
+ WIIMOTE_GYRO_PITCH_UP = 631,
+ WIIMOTE_GYRO_PITCH_DOWN = 632,
+ WIIMOTE_GYRO_ROLL_LEFT = 633,
+ WIIMOTE_GYRO_ROLL_RIGHT = 634,
+ WIIMOTE_GYRO_YAW_LEFT = 635,
+ WIIMOTE_GYRO_YAW_RIGHT = 636,
+ // Rumble
+ RUMBLE = 700,
+};
+enum ButtonState
+{
+ BUTTON_RELEASED = 0,
+ BUTTON_PRESSED = 1
+};
+enum BindType
+{
+ BIND_BUTTON = 0,
+ BIND_AXIS
+};
+class Button
+{
+private:
+ ButtonState m_state;
+
+public:
+ Button() : m_state(BUTTON_RELEASED) {}
+ void SetState(ButtonState state) { m_state = state; }
+ bool Pressed() { return m_state == BUTTON_PRESSED; }
+ ~Button() {}
+};
+class Axis
+{
+private:
+ float m_value;
+
+public:
+ Axis() : m_value(0.0f) {}
+ void SetValue(float value) { m_value = value; }
+ float AxisValue() { return m_value; }
+ ~Axis() {}
+};
+
+struct sBind
+{
+ const int m_pad_id;
+ const ButtonType m_button_type;
+ const BindType m_bind_type;
+ const int m_bind;
+ const float m_neg;
+ sBind(int pad_id, ButtonType button_type, BindType bind_type, int bind, float neg)
+ : m_pad_id(pad_id), m_button_type(button_type), m_bind_type(bind_type), m_bind(bind),
+ m_neg(neg)
+ {
+ }
+};
+
+class InputDevice
+{
+private:
+ const std::string m_dev;
+ std::map<ButtonType, bool> m_buttons;
+ std::map<ButtonType, float> m_axises;
+
+ // Key is pad_id and ButtonType
+ std::map<std::pair<int, ButtonType>, sBind*> m_input_binds;
+
+public:
+ InputDevice(std::string dev) : m_dev(dev) {}
+ ~InputDevice()
+ {
+ for (const auto& bind : m_input_binds)
+ delete bind.second;
+ m_input_binds.clear();
+ }
+ void AddBind(sBind* bind)
+ {
+ m_input_binds[std::make_pair(bind->m_pad_id, bind->m_button_type)] = bind;
+ }
+ bool PressEvent(int button, int action);
+ void AxisEvent(int axis, float value);
+ bool ButtonValue(int pad_id, ButtonType button);
+ float AxisValue(int pad_id, ButtonType axis);
+};
+
+void Init(const std::string&);
+bool GetButtonPressed(int pad_id, ButtonType button);
+float GetAxisValue(int pad_id, ButtonType axis);
+bool GamepadEvent(const std::string& dev, int button, int action);
+void GamepadAxisEvent(const std::string& dev, int axis, float value);
+void Shutdown();
+} // namespace ButtonManager