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authorJosJuice <josjuice@gmail.com>2023-03-11 12:37:44 +0100
committerGitHub <noreply@github.com>2023-03-11 12:37:44 +0100
commit62ff2f1030ae95ac0e5bf9ae02e9cc78664ab83e (patch)
tree14c8c2abdaa0eb4c4dd55b4b8171bd354356b82e /Source/Core/InputCommon/ControllerInterface/Touch
parent7b5c989f2d55796e5d925144d1a2f30bac4521b1 (diff)
parent75fb1a7edfb12f490b08ab0b76a8e2f1536d2d9b (diff)
Merge pull request #11385 from JosJuice/android-input-overhaul
Android input overhaul
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp788
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h279
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp264
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.h64
4 files changed, 0 insertions, 1395 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp
deleted file mode 100644
index 0111947608..0000000000
--- a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp
+++ /dev/null
@@ -1,788 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
-
-#include <array>
-#include <sstream>
-#include <string>
-#include <unordered_map>
-#include <vector>
-
-#include "Common/FileUtil.h"
-#include "Common/IniFile.h"
-#include "Common/StringUtil.h"
-#include "Common/Thread.h"
-
-namespace ButtonManager
-{
-namespace
-{
-constexpr char TOUCHSCREEN_KEY[] = "Touchscreen";
-constexpr std::array<const char*, 155> CONFIG_STRINGS{{
- // GC
- "InputA",
- "InputB",
- "InputStart",
- "InputX",
- "InputY",
- "InputZ",
- "DPadUp",
- "DPadDown",
- "DPadLeft",
- "DPadRight",
- "MainUp",
- "MainDown",
- "MainLeft",
- "MainRight",
- "CStickUp",
- "CStickDown",
- "CStickLeft",
- "CStickRight",
- "InputL",
- "InputR",
- // Wiimote
- "WiimoteA",
- "WiimoteB",
- "WiimoteMinus",
- "WiimotePlus",
- "WiimoteHome",
- "Wiimote1",
- "Wiimote2",
- "WiimoteUp",
- "WiimoteDown",
- "WiimoteLeft",
- "WiimoteRight",
- "IRUp",
- "IRDown",
- "IRLeft",
- "IRRight",
- "IRForward",
- "IRBackward",
- "IRHide",
- "SwingUp",
- "SwingDown",
- "SwingLeft",
- "SwingRight",
- "SwingForward",
- "SwingBackward",
- "TiltForward",
- "TiltBackward",
- "TiltLeft",
- "TiltRight",
- "TiltModifier",
- "ShakeX",
- "ShakeY",
- "ShakeZ",
- // Nunchuk
- "NunchukC",
- "NunchukZ",
- "NunchukUp",
- "NunchukDown",
- "NunchukLeft",
- "NunchukRight",
- "NunchukSwingUp",
- "NunchukSwingDown",
- "NunchukSwingLeft",
- "NunchukSwingRight",
- "NunchukSwingForward",
- "NunchukSwingBackward",
- "NunchukTiltForward",
- "NunchukTiltBackward",
- "NunchukTiltLeft",
- "NunchukTiltRight",
- "NunchukTiltModifier",
- "NunchukShakeX",
- "NunchukShakeY",
- "NunchukShakeZ",
- // Classic
- "ClassicA",
- "ClassicB",
- "ClassicX",
- "ClassicY",
- "ClassicMinus",
- "ClassicPlus",
- "ClassicHome",
- "ClassicZL",
- "ClassicZR",
- "ClassicUp",
- "ClassicDown",
- "ClassicLeft",
- "ClassicRight",
- "ClassicLeftStickUp",
- "ClassicLeftStickDown",
- "ClassicLeftStickLeft",
- "ClassicLeftStickRight",
- "ClassicRightStickUp",
- "ClassicRightStickDown",
- "ClassicRightStickLeft",
- "ClassicRightStickRight",
- "ClassicTriggerL",
- "ClassicTriggerR",
- // Guitar
- "GuitarMinus",
- "GuitarPlus",
- "GuitarGreen",
- "GuitarRed",
- "GuitarYellow",
- "GuitarBlue",
- "GuitarOrange",
- "GuitarStrumUp",
- "GuitarStrumDown",
- "GuitarUp",
- "GuitarDown",
- "GuitarLeft",
- "GuitarRight",
- "GuitarWhammy",
- // Drums
- "DrumsMinus",
- "DrumsPlus",
- "DrumsRed",
- "DrumsYellow",
- "DrumsBlue",
- "DrumsGreen",
- "DrumsOrange",
- "DrumsBass",
- "DrumsUp",
- "DrumsDown",
- "DrumsLeft",
- "DrumsRight",
- // Turntable
- "TurntableGreenLeft",
- "TurntableRedLeft",
- "TurntableBlueLeft",
- "TurntableGreenRight",
- "TurntableRedRight",
- "TurntableBlueRight",
- "TurntableMinus",
- "TurntablePlus",
- "TurntableHome",
- "TurntableEuphoria",
- "TurntableLeftTLeft",
- "TurntableLeftTRight",
- "TurntableRightTLeft",
- "TurntableRightTRight",
- "TurntableUp",
- "TurntableDown",
- "TurntableLeft",
- "TurntableRight",
- "TurntableEffDial",
- "TurntableCrossLeft",
- "TurntableCrossRight",
- // Wiimote IMU
- "WiimoteAccelLeft",
- "WiimoteAccelRight",
- "WiimoteAccelForward",
- "WiimoteAccelBackward",
- "WiimoteAccelUp",
- "WiimoteAccelDown",
- "WiimoteGyroPitchUp",
- "WiimoteGyroPitchDown",
- "WiimoteGyroRollLeft",
- "WiimoteGyroRollRight",
- "WiimoteGyroYawLeft",
- "WiimoteGyroYawRight",
- // Rumble
- "Rumble",
-}};
-
-constexpr std::array<ButtonType, 155> CONFIG_TYPES{{
- // GC
- BUTTON_A,
- BUTTON_B,
- BUTTON_START,
- BUTTON_X,
- BUTTON_Y,
- BUTTON_Z,
- BUTTON_UP,
- BUTTON_DOWN,
- BUTTON_LEFT,
- BUTTON_RIGHT,
- STICK_MAIN_UP,
- STICK_MAIN_DOWN,
- STICK_MAIN_LEFT,
- STICK_MAIN_RIGHT,
- STICK_C_UP,
- STICK_C_DOWN,
- STICK_C_LEFT,
- STICK_C_RIGHT,
- TRIGGER_L,
- TRIGGER_R,
- // Wiimote
- WIIMOTE_BUTTON_A,
- WIIMOTE_BUTTON_B,
- WIIMOTE_BUTTON_MINUS,
- WIIMOTE_BUTTON_PLUS,
- WIIMOTE_BUTTON_HOME,
- WIIMOTE_BUTTON_1,
- WIIMOTE_BUTTON_2,
- WIIMOTE_UP,
- WIIMOTE_DOWN,
- WIIMOTE_LEFT,
- WIIMOTE_RIGHT,
- WIIMOTE_IR_UP,
- WIIMOTE_IR_DOWN,
- WIIMOTE_IR_LEFT,
- WIIMOTE_IR_RIGHT,
- WIIMOTE_IR_FORWARD,
- WIIMOTE_IR_BACKWARD,
- WIIMOTE_IR_HIDE,
- WIIMOTE_SWING_UP,
- WIIMOTE_SWING_DOWN,
- WIIMOTE_SWING_LEFT,
- WIIMOTE_SWING_RIGHT,
- WIIMOTE_SWING_FORWARD,
- WIIMOTE_SWING_BACKWARD,
- WIIMOTE_TILT_FORWARD,
- WIIMOTE_TILT_BACKWARD,
- WIIMOTE_TILT_LEFT,
- WIIMOTE_TILT_RIGHT,
- WIIMOTE_TILT_MODIFIER,
- WIIMOTE_SHAKE_X,
- WIIMOTE_SHAKE_Y,
- WIIMOTE_SHAKE_Z,
- // Nunchuk
- NUNCHUK_BUTTON_C,
- NUNCHUK_BUTTON_Z,
- NUNCHUK_STICK_UP,
- NUNCHUK_STICK_DOWN,
- NUNCHUK_STICK_LEFT,
- NUNCHUK_STICK_RIGHT,
- NUNCHUK_SWING_UP,
- NUNCHUK_SWING_DOWN,
- NUNCHUK_SWING_LEFT,
- NUNCHUK_SWING_RIGHT,
- NUNCHUK_SWING_FORWARD,
- NUNCHUK_SWING_BACKWARD,
- NUNCHUK_TILT_FORWARD,
- NUNCHUK_TILT_BACKWARD,
- NUNCHUK_TILT_LEFT,
- NUNCHUK_TILT_RIGHT,
- NUNCHUK_TILT_MODIFIER,
- NUNCHUK_SHAKE_X,
- NUNCHUK_SHAKE_Y,
- NUNCHUK_SHAKE_Z,
- // Classic
- CLASSIC_BUTTON_A,
- CLASSIC_BUTTON_B,
- CLASSIC_BUTTON_X,
- CLASSIC_BUTTON_Y,
- CLASSIC_BUTTON_MINUS,
- CLASSIC_BUTTON_PLUS,
- CLASSIC_BUTTON_HOME,
- CLASSIC_BUTTON_ZL,
- CLASSIC_BUTTON_ZR,
- CLASSIC_DPAD_UP,
- CLASSIC_DPAD_DOWN,
- CLASSIC_DPAD_LEFT,
- CLASSIC_DPAD_RIGHT,
- CLASSIC_STICK_LEFT_UP,
- CLASSIC_STICK_LEFT_DOWN,
- CLASSIC_STICK_LEFT_LEFT,
- CLASSIC_STICK_LEFT_RIGHT,
- CLASSIC_STICK_RIGHT_UP,
- CLASSIC_STICK_RIGHT_DOWN,
- CLASSIC_STICK_RIGHT_LEFT,
- CLASSIC_STICK_RIGHT_RIGHT,
- CLASSIC_TRIGGER_L,
- CLASSIC_TRIGGER_R,
- // Guitar
- GUITAR_BUTTON_MINUS,
- GUITAR_BUTTON_PLUS,
- GUITAR_FRET_GREEN,
- GUITAR_FRET_RED,
- GUITAR_FRET_YELLOW,
- GUITAR_FRET_BLUE,
- GUITAR_FRET_ORANGE,
- GUITAR_STRUM_UP,
- GUITAR_STRUM_DOWN,
- GUITAR_STICK_UP,
- GUITAR_STICK_DOWN,
- GUITAR_STICK_LEFT,
- GUITAR_STICK_RIGHT,
- GUITAR_WHAMMY_BAR,
- // Drums
- DRUMS_BUTTON_MINUS,
- DRUMS_BUTTON_PLUS,
- DRUMS_PAD_RED,
- DRUMS_PAD_YELLOW,
- DRUMS_PAD_BLUE,
- DRUMS_PAD_GREEN,
- DRUMS_PAD_ORANGE,
- DRUMS_PAD_BASS,
- DRUMS_STICK_UP,
- DRUMS_STICK_DOWN,
- DRUMS_STICK_LEFT,
- DRUMS_STICK_RIGHT,
- // Turntable
- TURNTABLE_BUTTON_GREEN_LEFT,
- TURNTABLE_BUTTON_RED_LEFT,
- TURNTABLE_BUTTON_BLUE_LEFT,
- TURNTABLE_BUTTON_GREEN_RIGHT,
- TURNTABLE_BUTTON_RED_RIGHT,
- TURNTABLE_BUTTON_BLUE_RIGHT,
- TURNTABLE_BUTTON_MINUS,
- TURNTABLE_BUTTON_PLUS,
- TURNTABLE_BUTTON_HOME,
- TURNTABLE_BUTTON_EUPHORIA,
- TURNTABLE_TABLE_LEFT_LEFT,
- TURNTABLE_TABLE_LEFT_RIGHT,
- TURNTABLE_TABLE_RIGHT_LEFT,
- TURNTABLE_TABLE_RIGHT_RIGHT,
- TURNTABLE_STICK_UP,
- TURNTABLE_STICK_DOWN,
- TURNTABLE_STICK_LEFT,
- TURNTABLE_STICK_RIGHT,
- TURNTABLE_EFFECT_DIAL,
- TURNTABLE_CROSSFADE_LEFT,
- TURNTABLE_CROSSFADE_RIGHT,
- // Wiimote IMU
- WIIMOTE_ACCEL_LEFT,
- WIIMOTE_ACCEL_RIGHT,
- WIIMOTE_ACCEL_FORWARD,
- WIIMOTE_ACCEL_BACKWARD,
- WIIMOTE_ACCEL_UP,
- WIIMOTE_ACCEL_DOWN,
- WIIMOTE_GYRO_PITCH_UP,
- WIIMOTE_GYRO_PITCH_DOWN,
- WIIMOTE_GYRO_ROLL_LEFT,
- WIIMOTE_GYRO_ROLL_RIGHT,
- WIIMOTE_GYRO_YAW_LEFT,
- WIIMOTE_GYRO_YAW_RIGHT,
- // Rumble
- RUMBLE,
-}};
-
-std::unordered_map<std::string, InputDevice*> m_controllers;
-
-void AddBind(const std::string& dev, sBind* bind)
-{
- auto it = m_controllers.find(dev);
- if (it != m_controllers.end())
- {
- it->second->AddBind(bind);
- return;
- }
- m_controllers[dev] = new InputDevice(dev);
- m_controllers[dev]->AddBind(bind);
-}
-} // Anonymous namespace
-
-void Init(const std::string& game_id)
-{
- // Initialize pad 0(gc 1) and pad 4(wii 1) as touch overlay controller
- for (int a = 0; a < 5; a += 4)
- {
- // GC
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
-
- AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
-
- // Wiimote
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
-
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
-
- // Wii: Nunchuk
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
-
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
-
- // Wii: Classic
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
-
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
-
- // Wii: Guitar
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
-
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
-
- // Wii: Drums
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
-
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
-
- // Wii: Turntable
- AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON,
- TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON,
- TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON,
- TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON,
- TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON,
- TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
-
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS,
- TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
-
- // Wiimote IMU
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_LEFT, BIND_AXIS, WIIMOTE_ACCEL_LEFT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_ACCEL_RIGHT, BIND_AXIS, WIIMOTE_ACCEL_RIGHT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_ACCEL_FORWARD, BIND_AXIS, WIIMOTE_ACCEL_FORWARD, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_ACCEL_BACKWARD, BIND_AXIS, WIIMOTE_ACCEL_BACKWARD, 1.0f));
- AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_UP, BIND_AXIS, WIIMOTE_ACCEL_UP, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_ACCEL_DOWN, BIND_AXIS, WIIMOTE_ACCEL_DOWN, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_GYRO_PITCH_UP, BIND_AXIS, WIIMOTE_GYRO_PITCH_UP, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_GYRO_PITCH_DOWN, BIND_AXIS, WIIMOTE_GYRO_PITCH_DOWN, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_GYRO_ROLL_LEFT, BIND_AXIS, WIIMOTE_GYRO_ROLL_LEFT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_GYRO_ROLL_RIGHT, BIND_AXIS, WIIMOTE_GYRO_ROLL_RIGHT, -1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_GYRO_YAW_LEFT, BIND_AXIS, WIIMOTE_GYRO_YAW_LEFT, 1.0f));
- AddBind(TOUCHSCREEN_KEY,
- new sBind(a, WIIMOTE_GYRO_YAW_RIGHT, BIND_AXIS, WIIMOTE_GYRO_YAW_RIGHT, -1.0f));
- }
- // Init our controller bindings
- IniFile ini;
- ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"), true);
- ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(game_id + ".ini"), true);
- for (u32 a = 0; a < CONFIG_STRINGS.size(); ++a)
- {
- for (int pad_id = 0; pad_id < 8; ++pad_id)
- {
- std::ostringstream config;
- config << CONFIG_STRINGS[a] << "_" << pad_id;
- BindType type;
- int bindnum;
- char dev[128]{};
- bool hasbind = false;
- char modifier = '+';
- std::string value;
- ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
- if (value == "None")
- continue;
- if (std::string::npos != value.find("Axis"))
- {
- hasbind = true;
- type = BIND_AXIS;
- if (value.starts_with("Device ''"))
- sscanf(value.c_str(), "Device ''-Axis %d%c", &bindnum, &modifier);
- else
- sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
- }
- else if (std::string::npos != value.find("Button"))
- {
- hasbind = true;
- type = BIND_BUTTON;
- if (value.starts_with("Device ''"))
- sscanf(value.c_str(), "Device ''-Button %d", &bindnum);
- else
- sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
- }
- if (hasbind)
- AddBind(std::string(dev),
- new sBind(pad_id, CONFIG_TYPES[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
- }
- }
-}
-
-bool GetButtonPressed(int pad_id, ButtonType button)
-{
- bool pressed = m_controllers[TOUCHSCREEN_KEY]->ButtonValue(pad_id, button);
-
- for (const auto& ctrl : m_controllers)
- pressed |= ctrl.second->ButtonValue(pad_id, button);
-
- return pressed;
-}
-
-float GetAxisValue(int pad_id, ButtonType axis)
-{
- float value = m_controllers[TOUCHSCREEN_KEY]->AxisValue(pad_id, axis);
- if (value == 0.0f)
- {
- for (const auto& ctrl : m_controllers)
- {
- value = ctrl.second->AxisValue(pad_id, axis);
- if (value != 0.0f)
- return value;
- }
- }
- return value;
-}
-
-bool GamepadEvent(const std::string& dev, int button, int action)
-{
- auto it = m_controllers.find(dev);
- if (it != m_controllers.end())
- return it->second->PressEvent(button, action);
- return false;
-}
-
-void GamepadAxisEvent(const std::string& dev, int axis, float value)
-{
- auto it = m_controllers.find(dev);
- if (it != m_controllers.end())
- it->second->AxisEvent(axis, value);
-}
-
-void Shutdown()
-{
- for (const auto& controller : m_controllers)
- delete controller.second;
- m_controllers.clear();
-}
-
-// InputDevice
-bool InputDevice::PressEvent(int button, int action)
-{
- bool handled = false;
- for (const auto& binding : m_input_binds)
- {
- if (binding.second->m_bind == button)
- {
- if (binding.second->m_bind_type == BIND_BUTTON)
- m_buttons[binding.second->m_button_type] = action == BUTTON_PRESSED ? true : false;
- else
- m_axes[binding.second->m_button_type] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
- handled = true;
- }
- }
- return handled;
-}
-
-void InputDevice::AxisEvent(int axis, float value)
-{
- for (const auto& binding : m_input_binds)
- {
- if (binding.second->m_bind == axis)
- {
- if (binding.second->m_bind_type == BIND_AXIS)
- m_axes[binding.second->m_button_type] = value;
- else
- m_buttons[binding.second->m_button_type] = value > 0.5f ? true : false;
- }
- }
-}
-
-bool InputDevice::ButtonValue(int pad_id, ButtonType button) const
-{
- const auto binding = m_input_binds.find(std::make_pair(pad_id, button));
- if (binding == m_input_binds.end())
- return false;
-
- if (binding->second->m_bind_type == BIND_BUTTON)
- {
- const auto button = m_buttons.find(binding->second->m_button_type);
- if (button == m_buttons.end())
- return false;
- return button->second;
- }
- else
- {
- const auto axis = m_axes.find(binding->second->m_button_type);
- if (axis == m_axes.end())
- return false;
- return (axis->second * binding->second->m_neg) > 0.5f;
- }
-}
-
-float InputDevice::AxisValue(int pad_id, ButtonType axis) const
-{
- const auto binding = m_input_binds.find(std::make_pair(pad_id, axis));
- if (binding == m_input_binds.end())
- return 0.0f;
-
- if (binding->second->m_bind_type == BIND_AXIS)
- {
- const auto axis = m_axes.find(binding->second->m_button_type);
- if (axis == m_axes.end())
- return 0.0f;
- return axis->second * binding->second->m_neg;
- }
- else
- {
- const auto button = m_buttons.find(binding->second->m_button_type);
- if (button == m_buttons.end())
- return 0.0f;
- return button->second == BUTTON_PRESSED ? 1.0f : 0.0f;
- }
-}
-} // namespace ButtonManager
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
deleted file mode 100644
index 08c4349c84..0000000000
--- a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
+++ /dev/null
@@ -1,279 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <map>
-#include <string>
-
-namespace ButtonManager
-{
-enum ButtonType
-{
- // GC
- BUTTON_A = 0,
- BUTTON_B = 1,
- BUTTON_START = 2,
- BUTTON_X = 3,
- BUTTON_Y = 4,
- BUTTON_Z = 5,
- BUTTON_UP = 6,
- BUTTON_DOWN = 7,
- BUTTON_LEFT = 8,
- BUTTON_RIGHT = 9,
- STICK_MAIN = 10, // Used on Java Side
- STICK_MAIN_UP = 11,
- STICK_MAIN_DOWN = 12,
- STICK_MAIN_LEFT = 13,
- STICK_MAIN_RIGHT = 14,
- STICK_C = 15, // Used on Java Side
- STICK_C_UP = 16,
- STICK_C_DOWN = 17,
- STICK_C_LEFT = 18,
- STICK_C_RIGHT = 19,
- TRIGGER_L = 20,
- TRIGGER_R = 21,
- // Wiimote
- WIIMOTE_BUTTON_A = 100,
- WIIMOTE_BUTTON_B = 101,
- WIIMOTE_BUTTON_MINUS = 102,
- WIIMOTE_BUTTON_PLUS = 103,
- WIIMOTE_BUTTON_HOME = 104,
- WIIMOTE_BUTTON_1 = 105,
- WIIMOTE_BUTTON_2 = 106,
- WIIMOTE_UP = 107,
- WIIMOTE_DOWN = 108,
- WIIMOTE_LEFT = 109,
- WIIMOTE_RIGHT = 110,
- WIIMOTE_IR = 111, // To Be Used on Java Side
- WIIMOTE_IR_UP = 112,
- WIIMOTE_IR_DOWN = 113,
- WIIMOTE_IR_LEFT = 114,
- WIIMOTE_IR_RIGHT = 115,
- WIIMOTE_IR_FORWARD = 116,
- WIIMOTE_IR_BACKWARD = 117,
- WIIMOTE_IR_HIDE = 118,
- WIIMOTE_SWING = 119, // To Be Used on Java Side
- WIIMOTE_SWING_UP = 120,
- WIIMOTE_SWING_DOWN = 121,
- WIIMOTE_SWING_LEFT = 122,
- WIIMOTE_SWING_RIGHT = 123,
- WIIMOTE_SWING_FORWARD = 124,
- WIIMOTE_SWING_BACKWARD = 125,
- WIIMOTE_TILT = 126, // To Be Used on Java Side
- WIIMOTE_TILT_FORWARD = 127,
- WIIMOTE_TILT_BACKWARD = 128,
- WIIMOTE_TILT_LEFT = 129,
- WIIMOTE_TILT_RIGHT = 130,
- WIIMOTE_TILT_MODIFIER = 131,
- WIIMOTE_SHAKE_X = 132,
- WIIMOTE_SHAKE_Y = 133,
- WIIMOTE_SHAKE_Z = 134,
- // Nunchuk
- NUNCHUK_BUTTON_C = 200,
- NUNCHUK_BUTTON_Z = 201,
- NUNCHUK_STICK = 202, // To Be Used on Java Side
- NUNCHUK_STICK_UP = 203,
- NUNCHUK_STICK_DOWN = 204,
- NUNCHUK_STICK_LEFT = 205,
- NUNCHUK_STICK_RIGHT = 206,
- NUNCHUK_SWING = 207, // To Be Used on Java Side
- NUNCHUK_SWING_UP = 208,
- NUNCHUK_SWING_DOWN = 209,
- NUNCHUK_SWING_LEFT = 210,
- NUNCHUK_SWING_RIGHT = 211,
- NUNCHUK_SWING_FORWARD = 212,
- NUNCHUK_SWING_BACKWARD = 213,
- NUNCHUK_TILT = 214, // To Be Used on Java Side
- NUNCHUK_TILT_FORWARD = 215,
- NUNCHUK_TILT_BACKWARD = 216,
- NUNCHUK_TILT_LEFT = 217,
- NUNCHUK_TILT_RIGHT = 218,
- NUNCHUK_TILT_MODIFIER = 219,
- NUNCHUK_SHAKE_X = 220,
- NUNCHUK_SHAKE_Y = 221,
- NUNCHUK_SHAKE_Z = 222,
- // Classic
- CLASSIC_BUTTON_A = 300,
- CLASSIC_BUTTON_B = 301,
- CLASSIC_BUTTON_X = 302,
- CLASSIC_BUTTON_Y = 303,
- CLASSIC_BUTTON_MINUS = 304,
- CLASSIC_BUTTON_PLUS = 305,
- CLASSIC_BUTTON_HOME = 306,
- CLASSIC_BUTTON_ZL = 307,
- CLASSIC_BUTTON_ZR = 308,
- CLASSIC_DPAD_UP = 309,
- CLASSIC_DPAD_DOWN = 310,
- CLASSIC_DPAD_LEFT = 311,
- CLASSIC_DPAD_RIGHT = 312,
- CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side
- CLASSIC_STICK_LEFT_UP = 314,
- CLASSIC_STICK_LEFT_DOWN = 315,
- CLASSIC_STICK_LEFT_LEFT = 316,
- CLASSIC_STICK_LEFT_RIGHT = 317,
- CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side
- CLASSIC_STICK_RIGHT_UP = 319,
- CLASSIC_STICK_RIGHT_DOWN = 320,
- CLASSIC_STICK_RIGHT_LEFT = 321,
- CLASSIC_STICK_RIGHT_RIGHT = 322,
- CLASSIC_TRIGGER_L = 323,
- CLASSIC_TRIGGER_R = 324,
- // Guitar
- GUITAR_BUTTON_MINUS = 400,
- GUITAR_BUTTON_PLUS = 401,
- GUITAR_FRET_GREEN = 402,
- GUITAR_FRET_RED = 403,
- GUITAR_FRET_YELLOW = 404,
- GUITAR_FRET_BLUE = 405,
- GUITAR_FRET_ORANGE = 406,
- GUITAR_STRUM_UP = 407,
- GUITAR_STRUM_DOWN = 408,
- GUITAR_STICK = 409, // To Be Used on Java Side
- GUITAR_STICK_UP = 410,
- GUITAR_STICK_DOWN = 411,
- GUITAR_STICK_LEFT = 412,
- GUITAR_STICK_RIGHT = 413,
- GUITAR_WHAMMY_BAR = 414,
- // Drums
- DRUMS_BUTTON_MINUS = 500,
- DRUMS_BUTTON_PLUS = 501,
- DRUMS_PAD_RED = 502,
- DRUMS_PAD_YELLOW = 503,
- DRUMS_PAD_BLUE = 504,
- DRUMS_PAD_GREEN = 505,
- DRUMS_PAD_ORANGE = 506,
- DRUMS_PAD_BASS = 507,
- DRUMS_STICK = 508, // To Be Used on Java Side
- DRUMS_STICK_UP = 509,
- DRUMS_STICK_DOWN = 510,
- DRUMS_STICK_LEFT = 511,
- DRUMS_STICK_RIGHT = 512,
- // Turntable
- TURNTABLE_BUTTON_GREEN_LEFT = 600,
- TURNTABLE_BUTTON_RED_LEFT = 601,
- TURNTABLE_BUTTON_BLUE_LEFT = 602,
- TURNTABLE_BUTTON_GREEN_RIGHT = 603,
- TURNTABLE_BUTTON_RED_RIGHT = 604,
- TURNTABLE_BUTTON_BLUE_RIGHT = 605,
- TURNTABLE_BUTTON_MINUS = 606,
- TURNTABLE_BUTTON_PLUS = 607,
- TURNTABLE_BUTTON_HOME = 608,
- TURNTABLE_BUTTON_EUPHORIA = 609,
- TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side
- TURNTABLE_TABLE_LEFT_LEFT = 611,
- TURNTABLE_TABLE_LEFT_RIGHT = 612,
- TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side
- TURNTABLE_TABLE_RIGHT_LEFT = 614,
- TURNTABLE_TABLE_RIGHT_RIGHT = 615,
- TURNTABLE_STICK = 616, // To Be Used on Java Side
- TURNTABLE_STICK_UP = 617,
- TURNTABLE_STICK_DOWN = 618,
- TURNTABLE_STICK_LEFT = 619,
- TURNTABLE_STICK_RIGHT = 620,
- TURNTABLE_EFFECT_DIAL = 621,
- TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side
- TURNTABLE_CROSSFADE_LEFT = 623,
- TURNTABLE_CROSSFADE_RIGHT = 624,
- // Wiimote IMU
- WIIMOTE_ACCEL_LEFT = 625,
- WIIMOTE_ACCEL_RIGHT = 626,
- WIIMOTE_ACCEL_FORWARD = 627,
- WIIMOTE_ACCEL_BACKWARD = 628,
- WIIMOTE_ACCEL_UP = 629,
- WIIMOTE_ACCEL_DOWN = 630,
- WIIMOTE_GYRO_PITCH_UP = 631,
- WIIMOTE_GYRO_PITCH_DOWN = 632,
- WIIMOTE_GYRO_ROLL_LEFT = 633,
- WIIMOTE_GYRO_ROLL_RIGHT = 634,
- WIIMOTE_GYRO_YAW_LEFT = 635,
- WIIMOTE_GYRO_YAW_RIGHT = 636,
- // Rumble
- RUMBLE = 700,
-};
-enum ButtonState
-{
- BUTTON_RELEASED = 0,
- BUTTON_PRESSED = 1
-};
-enum BindType
-{
- BIND_BUTTON = 0,
- BIND_AXIS
-};
-class Button
-{
-private:
- ButtonState m_state;
-
-public:
- Button() : m_state(BUTTON_RELEASED) {}
- void SetState(ButtonState state) { m_state = state; }
- bool Pressed() const { return m_state == BUTTON_PRESSED; }
- ~Button() {}
-};
-class Axis
-{
-private:
- float m_value;
-
-public:
- Axis() : m_value(0.0f) {}
- void SetValue(float value) { m_value = value; }
- float AxisValue() const { return m_value; }
- ~Axis() {}
-};
-
-struct sBind
-{
- const int m_pad_id;
- const ButtonType m_button_type;
- const BindType m_bind_type;
- const int m_bind;
- const float m_neg;
- sBind(int pad_id, ButtonType button_type, BindType bind_type, int bind, float neg)
- : m_pad_id(pad_id), m_button_type(button_type), m_bind_type(bind_type), m_bind(bind),
- m_neg(neg)
- {
- }
-};
-
-class InputDevice
-{
-private:
- const std::string m_dev;
- std::map<ButtonType, bool> m_buttons;
- std::map<ButtonType, float> m_axes;
-
- // Key is pad_id and ButtonType
- std::map<std::pair<int, ButtonType>, sBind*> m_input_binds;
-
-public:
- InputDevice(std::string dev) : m_dev(dev) {}
- ~InputDevice()
- {
- for (const auto& bind : m_input_binds)
- delete bind.second;
- m_input_binds.clear();
- }
- void AddBind(sBind* bind)
- {
- m_input_binds[std::make_pair(bind->m_pad_id, bind->m_button_type)] = bind;
- }
- bool PressEvent(int button, int action);
- void AxisEvent(int axis, float value);
- bool ButtonValue(int pad_id, ButtonType button) const;
- float AxisValue(int pad_id, ButtonType axis) const;
-};
-
-void Init(const std::string&);
-
-// pad_id is numbered 0 to 3 for GC pads and 4 to 7 for Wiimotes
-bool GetButtonPressed(int pad_id, ButtonType button);
-float GetAxisValue(int pad_id, ButtonType axis);
-
-bool GamepadEvent(const std::string& dev, int button, int action);
-void GamepadAxisEvent(const std::string& dev, int axis, float value);
-
-void Shutdown();
-} // namespace ButtonManager
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp
deleted file mode 100644
index a4c20b0ae0..0000000000
--- a/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp
+++ /dev/null
@@ -1,264 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "InputCommon/ControllerInterface/Touch/Touchscreen.h"
-
-#include <sstream>
-#include <thread>
-#ifdef ANDROID
-#include <jni/AndroidCommon/IDCache.h>
-#endif
-
-#include "InputCommon/ControllerInterface/ControllerInterface.h"
-
-namespace ciface::Touch
-{
-// Touchscreens and stuff
-std::string Touchscreen::GetName() const
-{
- return "Touchscreen";
-}
-
-std::string Touchscreen::GetSource() const
-{
- return "Android";
-}
-
-Touchscreen::Touchscreen(int pad_id, bool accelerometer_enabled, bool gyroscope_enabled)
- : m_pad_id(pad_id)
-{
- // GC
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_A));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_B));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_START));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_X));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Y));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Z));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_UP));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_DOWN));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_L));
- AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_R));
-
- // Wiimote
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_A));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_B));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_HOME));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_1));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_2));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_UP));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_DOWN));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_RIGHT));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_IR_HIDE));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_TILT_MODIFIER));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_X));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Y));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Z));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_BACKWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_BACKWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_BACKWARD));
-
- // Wii ext: Nunchuk
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_C));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_Z));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_TILT_MODIFIER));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_X));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Y));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Z));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_BACKWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_BACKWARD));
-
- // Wii ext: Classic
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_A));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_B));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_X));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_Y));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_HOME));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZL));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZR));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_UP));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_DOWN));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_L));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_R));
-
- // Wii-ext: Guitar
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_GREEN));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_RED));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_YELLOW));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_BLUE));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_ORANGE));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_UP));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_WHAMMY_BAR));
-
- // Wii-ext: Drums
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_RED));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_YELLOW));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BLUE));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_GREEN));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_ORANGE));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BASS));
- AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_DOWN));
-
- // Wii-ext: Turntable
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_HOME));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_EFFECT_DIAL));
-
- // Wiimote IMU
- // Only add inputs if we actually can receive data from the relevant sensor.
- // Whether inputs exist affects what WiimoteEmu gets when calling ControlReference::BoundCount.
- if (accelerometer_enabled)
- {
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_BACKWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_DOWN));
- }
- if (gyroscope_enabled)
- {
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_RIGHT));
- }
-
- // Rumble
- AddOutput(new Motor(m_pad_id, ButtonManager::RUMBLE));
-}
-// Buttons and stuff
-
-std::string Touchscreen::Button::GetName() const
-{
- std::ostringstream ss;
- ss << "Button " << static_cast<int>(m_index);
- return ss.str();
-}
-
-ControlState Touchscreen::Button::GetState() const
-{
- return ButtonManager::GetButtonPressed(m_pad_id, m_index);
-}
-
-std::string Touchscreen::Axis::GetName() const
-{
- std::ostringstream ss;
- ss << "Axis " << static_cast<int>(m_index);
- return ss.str();
-}
-
-ControlState Touchscreen::Axis::GetState() const
-{
- return ButtonManager::GetAxisValue(m_pad_id, m_index) * m_neg;
-}
-
-Touchscreen::Motor::~Motor()
-{
-}
-
-std::string Touchscreen::Motor::GetName() const
-{
- std::ostringstream ss;
- ss << "Rumble " << static_cast<int>(m_index);
- return ss.str();
-}
-
-void Touchscreen::Motor::SetState(ControlState state)
-{
- if (state > 0)
- {
- std::thread(Rumble, m_pad_id, state).detach();
- }
-}
-
-void Touchscreen::Motor::Rumble(int pad_id, double state)
-{
-#ifdef ANDROID
- JNIEnv* env = IDCache::GetEnvForThread();
- env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDoRumble(), pad_id,
- state);
-#endif
-}
-} // namespace ciface::Touch
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.h b/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.h
deleted file mode 100644
index 9d12df1a4c..0000000000
--- a/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.h
+++ /dev/null
@@ -1,64 +0,0 @@
-// Copyright 2008 Dolphin Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "InputCommon/ControllerInterface/ControllerInterface.h"
-#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
-
-namespace ciface::Touch
-{
-class Touchscreen : public Core::Device
-{
-private:
- class Button : public Input
- {
- public:
- std::string GetName() const override;
- Button(int pad_id, ButtonManager::ButtonType index) : m_pad_id(pad_id), m_index(index) {}
- ControlState GetState() const override;
-
- private:
- const int m_pad_id;
- const ButtonManager::ButtonType m_index;
- };
- class Axis : public Input
- {
- public:
- std::string GetName() const override;
- bool IsDetectable() const override { return false; }
- Axis(int pad_id, ButtonManager::ButtonType index, float neg = 1.0f)
- : m_pad_id(pad_id), m_index(index), m_neg(neg)
- {
- }
- ControlState GetState() const override;
-
- private:
- const int m_pad_id;
- const ButtonManager::ButtonType m_index;
- const float m_neg;
- };
- class Motor : public Core::Device::Output
- {
- public:
- Motor(int pad_id, ButtonManager::ButtonType index) : m_pad_id(pad_id), m_index(index) {}
- ~Motor();
- std::string GetName() const override;
- void SetState(ControlState state) override;
-
- private:
- const int m_pad_id;
- const ButtonManager::ButtonType m_index;
- static void Rumble(int pad_id, double state);
- };
-
-public:
- Touchscreen(int pad_id, bool accelerometer_enabled, bool gyroscope_enabled);
- ~Touchscreen() {}
- std::string GetName() const override;
- std::string GetSource() const override;
-
-private:
- const int m_pad_id;
-};
-} // namespace ciface::Touch