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authorFiloppi <filippotarpini@hotmail.it>2021-05-04 23:47:55 +0300
committerFiloppi <filippotarpini@hotmail.it>2021-05-10 23:48:10 +0300
commita261e61e9e3941d10cf0ef3adf8eac00f722b6db (patch)
treea8bb275ee45fdd65708550088919ca21de1a05a9 /Source/Core/InputCommon/ControllerInterface/Touch
parentd586163e38acbd93d3568bb209756b56bb712c81 (diff)
InputCommon: add a ton of missing consts
fix some related grammar errors only the ButtonManager required code changes
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp40
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h10
2 files changed, 35 insertions, 15 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp
index 75f69b8823..a749f83a01 100644
--- a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp
@@ -766,7 +766,7 @@ bool InputDevice::PressEvent(int button, int action)
if (binding.second->m_bind_type == BIND_BUTTON)
m_buttons[binding.second->m_button_type] = action == BUTTON_PRESSED ? true : false;
else
- m_axises[binding.second->m_button_type] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
+ m_axes[binding.second->m_button_type] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
handled = true;
}
}
@@ -780,34 +780,54 @@ void InputDevice::AxisEvent(int axis, float value)
if (binding.second->m_bind == axis)
{
if (binding.second->m_bind_type == BIND_AXIS)
- m_axises[binding.second->m_button_type] = value;
+ m_axes[binding.second->m_button_type] = value;
else
m_buttons[binding.second->m_button_type] = value > 0.5f ? true : false;
}
}
}
-bool InputDevice::ButtonValue(int pad_id, ButtonType button)
+bool InputDevice::ButtonValue(int pad_id, ButtonType button) const
{
- const auto& binding = m_input_binds.find(std::make_pair(pad_id, button));
+ const auto binding = m_input_binds.find(std::make_pair(pad_id, button));
if (binding == m_input_binds.end())
return false;
if (binding->second->m_bind_type == BIND_BUTTON)
- return m_buttons[binding->second->m_button_type];
+ {
+ const auto button = m_buttons.find(binding->second->m_button_type);
+ if (button == m_buttons.end())
+ return false;
+ return button->second;
+ }
else
- return (m_axises[binding->second->m_button_type] * binding->second->m_neg) > 0.5f;
+ {
+ const auto axis = m_axes.find(binding->second->m_button_type);
+ if (axis == m_axes.end())
+ return false;
+ return (axis->second * binding->second->m_neg) > 0.5f;
+ }
}
-float InputDevice::AxisValue(int pad_id, ButtonType axis)
+float InputDevice::AxisValue(int pad_id, ButtonType axis) const
{
- const auto& binding = m_input_binds.find(std::make_pair(pad_id, axis));
+ const auto binding = m_input_binds.find(std::make_pair(pad_id, axis));
if (binding == m_input_binds.end())
return 0.0f;
if (binding->second->m_bind_type == BIND_AXIS)
- return m_axises[binding->second->m_button_type] * binding->second->m_neg;
+ {
+ const auto axis = m_axes.find(binding->second->m_button_type);
+ if (axis == m_axes.end())
+ return 0.0f;
+ return axis->second * binding->second->m_neg;
+ }
else
- return m_buttons[binding->second->m_button_type] == BUTTON_PRESSED ? 1.0f : 0.0f;
+ {
+ const auto button = m_buttons.find(binding->second->m_button_type);
+ if (button == m_buttons.end())
+ return 0.0f;
+ return button->second == BUTTON_PRESSED ? 1.0f : 0.0f;
+ }
}
} // namespace ButtonManager
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
index 2139c2e2ca..13b52bb989 100644
--- a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
+++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h
@@ -210,7 +210,7 @@ private:
public:
Button() : m_state(BUTTON_RELEASED) {}
void SetState(ButtonState state) { m_state = state; }
- bool Pressed() { return m_state == BUTTON_PRESSED; }
+ bool Pressed() const { return m_state == BUTTON_PRESSED; }
~Button() {}
};
class Axis
@@ -221,7 +221,7 @@ private:
public:
Axis() : m_value(0.0f) {}
void SetValue(float value) { m_value = value; }
- float AxisValue() { return m_value; }
+ float AxisValue() const { return m_value; }
~Axis() {}
};
@@ -244,7 +244,7 @@ class InputDevice
private:
const std::string m_dev;
std::map<ButtonType, bool> m_buttons;
- std::map<ButtonType, float> m_axises;
+ std::map<ButtonType, float> m_axes;
// Key is pad_id and ButtonType
std::map<std::pair<int, ButtonType>, sBind*> m_input_binds;
@@ -263,8 +263,8 @@ public:
}
bool PressEvent(int button, int action);
void AxisEvent(int axis, float value);
- bool ButtonValue(int pad_id, ButtonType button);
- float AxisValue(int pad_id, ButtonType axis);
+ bool ButtonValue(int pad_id, ButtonType button) const;
+ float AxisValue(int pad_id, ButtonType axis) const;
};
void Init(const std::string&);