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| author | TellowKrinkle <tellowkrinkle@gmail.com> | 2022-06-12 21:27:11 -0500 |
|---|---|---|
| committer | TellowKrinkle <tellowkrinkle@gmail.com> | 2022-07-15 15:31:47 -0500 |
| commit | 991024173e3d048ea3a056c8debb6f92ae7b2da0 (patch) | |
| tree | 93259d094433a7ca7a1e9341508be4f2209d63f6 /Source/Core/InputCommon/ControllerInterface/WGInput/WGInput.cpp | |
| parent | 6ab24e6c176bfd288296bf8284a30b0835fa45c3 (diff) | |
VideoCommon: Always use fbfetch in ubershaders if available
Reduce the number of different pipelines needed. Also works around drivers that break when you combine fbfetch with dual source blending
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/WGInput/WGInput.cpp')
0 files changed, 0 insertions, 0 deletions
