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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-08-26 00:09:32 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-08-26 17:57:51 -0500 |
| commit | 447b1b09e3e141003d0170cb5c51e3e32f1ddb00 (patch) | |
| tree | 90bf656b537d0c0c7919dcfe930f28f2aa902366 /Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp | |
| parent | 6015e2d812db80557810aaa39ce473bb1af21056 (diff) | |
Support OpenGL ES 3.2.
OpenGL ES 3.2 adds a few things we care about supporting in core. In particular:
- GL_{ARB,EXT,OES}_draw_elements_base_vertex
- KHR_Debug
- Sample Shading
- GL_{ARB,EXT,OES,NV}_copy_image
- Geometry shaders
- Geometry shader instancing (If they support GL_{EXT,OES}_geometry_point_size)
Nvidia was the first to release an OpenGL ES 3.2 driver which I uesd to test this on.
This also enables GS Instancing on GLES 3.1 hardware if it supports all of the required extensions.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp')
0 files changed, 0 insertions, 0 deletions
