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authorRyan Houdek <Sonicadvance1@gmail.com>2015-08-26 00:09:32 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2015-08-26 17:57:51 -0500
commit447b1b09e3e141003d0170cb5c51e3e32f1ddb00 (patch)
tree90bf656b537d0c0c7919dcfe930f28f2aa902366 /Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
parent6015e2d812db80557810aaa39ce473bb1af21056 (diff)
Support OpenGL ES 3.2.
OpenGL ES 3.2 adds a few things we care about supporting in core. In particular: - GL_{ARB,EXT,OES}_draw_elements_base_vertex - KHR_Debug - Sample Shading - GL_{ARB,EXT,OES,NV}_copy_image - Geometry shaders - Geometry shader instancing (If they support GL_{EXT,OES}_geometry_point_size) Nvidia was the first to release an OpenGL ES 3.2 driver which I uesd to test this on. This also enables GS Instancing on GLES 3.1 hardware if it supports all of the required extensions.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp')
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