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| author | magumagu <magumagu9@gmail.com> | 2014-04-15 22:58:17 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-04-15 23:36:05 -0700 |
| commit | 648b9865d8385dd8bed46041c505d7c5bb546630 (patch) | |
| tree | 75bd32d62e77eb9c387cfab7048da86b8c92ef9b /Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp | |
| parent | 9203862a9e512469f18b9daf1c7b5fed1b4da908 (diff) | |
D3D11 backend: fix rounding in texture encoder.
We need to explicitly round when converting colors from float to uint
because multiplying a normalized float by 255 might not result in a whole
number. (The exact result here may vary depending on your
drivers/hardware.)
Ideally, we shouldn't be using floating point here, but fixing that is a
much more complicated patch.
Fixes gxtest TEV tests using Intel HD 4000.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp')
0 files changed, 0 insertions, 0 deletions
