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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp265
1 files changed, 265 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
new file mode 100644
index 0000000000..0e2c0bcad3
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
@@ -0,0 +1,265 @@
+// Copyright 2010 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+
+#include "InputCommon/ControllerInterface/XInput/XInput.h"
+
+#ifndef XINPUT_GAMEPAD_GUIDE
+#define XINPUT_GAMEPAD_GUIDE 0x0400
+#endif
+
+namespace ciface
+{
+namespace XInput
+{
+
+static const struct
+{
+ const char* const name;
+ const WORD bitmask;
+} named_buttons[] =
+{
+ { "Button A", XINPUT_GAMEPAD_A },
+ { "Button B", XINPUT_GAMEPAD_B },
+ { "Button X", XINPUT_GAMEPAD_X },
+ { "Button Y", XINPUT_GAMEPAD_Y },
+ { "Pad N", XINPUT_GAMEPAD_DPAD_UP },
+ { "Pad S", XINPUT_GAMEPAD_DPAD_DOWN },
+ { "Pad W", XINPUT_GAMEPAD_DPAD_LEFT },
+ { "Pad E", XINPUT_GAMEPAD_DPAD_RIGHT },
+ { "Start", XINPUT_GAMEPAD_START },
+ { "Back", XINPUT_GAMEPAD_BACK },
+ { "Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER },
+ { "Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER },
+ { "Guide", XINPUT_GAMEPAD_GUIDE },
+ { "Thumb L", XINPUT_GAMEPAD_LEFT_THUMB },
+ { "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
+};
+
+static const char* const named_triggers[] =
+{
+ "Trigger L",
+ "Trigger R"
+};
+
+static const char* const named_axes[] =
+{
+ "Left X",
+ "Left Y",
+ "Right X",
+ "Right Y"
+};
+
+static const char* const named_motors[] =
+{
+ "Motor L",
+ "Motor R"
+};
+
+static HMODULE hXInput = nullptr;
+
+typedef decltype(&XInputGetCapabilities) XInputGetCapabilities_t;
+typedef decltype(&XInputSetState) XInputSetState_t;
+typedef decltype(&XInputGetState) XInputGetState_t;
+
+static XInputGetCapabilities_t PXInputGetCapabilities = nullptr;
+static XInputSetState_t PXInputSetState = nullptr;
+static XInputGetState_t PXInputGetState = nullptr;
+
+static bool haveGuideButton = false;
+
+void Init(std::vector<Core::Device*>& devices)
+{
+ if (!hXInput)
+ {
+ // Try for the most recent version we were compiled against (will only work if running on Win8+)
+ hXInput = ::LoadLibrary(XINPUT_DLL);
+ if (!hXInput)
+ {
+ // Drop back to DXSDK June 2010 version. Requires DX June 2010 redist.
+ hXInput = ::LoadLibrary(TEXT("xinput1_3.dll"));
+ if (!hXInput)
+ {
+ return;
+ }
+ }
+
+ PXInputGetCapabilities = (XInputGetCapabilities_t)::GetProcAddress(hXInput, "XInputGetCapabilities");
+ PXInputSetState = (XInputSetState_t)::GetProcAddress(hXInput, "XInputSetState");
+
+ // Ordinal 100 is the same as XInputGetState, except it doesn't dummy out the guide
+ // button info. Try loading it and fall back if needed.
+ PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, (LPCSTR)100);
+ if (PXInputGetState)
+ haveGuideButton = true;
+ else
+ PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState");
+
+ if (!PXInputGetCapabilities ||
+ !PXInputSetState ||
+ !PXInputGetState)
+ {
+ ::FreeLibrary(hXInput);
+ hXInput = nullptr;
+ return;
+ }
+ }
+
+ XINPUT_CAPABILITIES caps;
+ for (int i = 0; i != 4; ++i)
+ if (ERROR_SUCCESS == PXInputGetCapabilities(i, 0, &caps))
+ devices.push_back(new Device(caps, i));
+}
+
+void DeInit()
+{
+ if (hXInput)
+ {
+ ::FreeLibrary(hXInput);
+ hXInput = nullptr;
+ }
+}
+
+Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
+ : m_index(index), m_subtype(caps.SubType)
+{
+ ZeroMemory(&m_state_out, sizeof(m_state_out));
+
+ // XInputGetCaps seems to always claim all capabilities are supported
+ // but I will leave all this stuff in, incase m$ fixes xinput up a bit
+
+ // get supported buttons
+ for (int i = 0; i != sizeof(named_buttons)/sizeof(*named_buttons); ++i)
+ {
+ // Guide button is never reported in caps
+ if ((named_buttons[i].bitmask & caps.Gamepad.wButtons) ||
+ ((named_buttons[i].bitmask & XINPUT_GAMEPAD_GUIDE) && haveGuideButton))
+ AddInput(new Button(i, m_state_in.Gamepad.wButtons));
+ }
+
+ // get supported triggers
+ for (int i = 0; i != sizeof(named_triggers)/sizeof(*named_triggers); ++i)
+ {
+ //BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / MSDN lies
+ if ((&caps.Gamepad.bLeftTrigger)[i])
+ AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255 ));
+ }
+
+ // get supported axes
+ for (int i = 0; i != sizeof(named_axes)/sizeof(*named_axes); ++i)
+ {
+ //SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesn't give the range / MSDN is a liar
+ if ((&caps.Gamepad.sThumbLX)[i])
+ {
+ const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];
+
+ // each axis gets a negative and a positive input instance associated with it
+ AddInput(new Axis(i, ax, -32768));
+ AddInput(new Axis(i, ax, 32767));
+ }
+ }
+
+ // get supported motors
+ for (int i = 0; i != sizeof(named_motors)/sizeof(*named_motors); ++i)
+ {
+ //WORD val = (&caps.Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
+ if ((&caps.Vibration.wLeftMotorSpeed)[i])
+ AddOutput(new Motor(i, this, (&m_state_out.wLeftMotorSpeed)[i], 65535));
+ }
+
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+}
+
+std::string Device::GetName() const
+{
+ switch (m_subtype)
+ {
+ case XINPUT_DEVSUBTYPE_GAMEPAD:
+ return "Gamepad";
+ case XINPUT_DEVSUBTYPE_WHEEL:
+ return "Wheel";
+ case XINPUT_DEVSUBTYPE_ARCADE_STICK:
+ return "Arcade Stick";
+ case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
+ return "Flight Stick";
+ case XINPUT_DEVSUBTYPE_DANCE_PAD:
+ return "Dance Pad";
+ case XINPUT_DEVSUBTYPE_GUITAR:
+ return "Guitar";
+ case XINPUT_DEVSUBTYPE_DRUM_KIT:
+ return "Drum Kit";
+ default:
+ return "Device";
+ }
+}
+
+int Device::GetId() const
+{
+ return m_index;
+}
+
+std::string Device::GetSource() const
+{
+ return "XInput";
+}
+
+// Update I/O
+
+void Device::UpdateInput()
+{
+ PXInputGetState(m_index, &m_state_in);
+}
+
+void Device::UpdateMotors()
+{
+ PXInputSetState(m_index, &m_state_out);
+}
+
+// GET name/source/id
+
+std::string Device::Button::GetName() const
+{
+ return named_buttons[m_index].name;
+}
+
+std::string Device::Axis::GetName() const
+{
+ return std::string(named_axes[m_index]) + (m_range<0 ? '-' : '+');
+}
+
+std::string Device::Trigger::GetName() const
+{
+ return named_triggers[m_index];
+}
+
+std::string Device::Motor::GetName() const
+{
+ return named_motors[m_index];
+}
+
+// GET / SET STATES
+
+ControlState Device::Button::GetState() const
+{
+ return (m_buttons & named_buttons[m_index].bitmask) > 0;
+}
+
+ControlState Device::Trigger::GetState() const
+{
+ return ControlState(m_trigger) / m_range;
+}
+
+ControlState Device::Axis::GetState() const
+{
+ return std::max( 0.0, ControlState(m_axis) / m_range );
+}
+
+void Device::Motor::SetState(ControlState state)
+{
+ m_motor = (WORD)(state * m_range);
+ m_parent->UpdateMotors();
+}
+
+}
+}