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authorStenzek <stenzek@gmail.com>2017-08-04 20:56:33 +1000
committerStenzek <stenzek@gmail.com>2017-08-12 00:16:19 +1000
commitf8a64ab1fcefc4323e2b7e27b2e8804c51f7796d (patch)
tree29f3b6b35cbd441ae9e283ab0334ef26c843f418 /Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
parent57673096703261bbca63719eb205988daa21d0b8 (diff)
UberShaderPixel: Use an if trees instead of switch statements on GL
The switch statements in these functions appear to get transformed into an if..else chain on NVIDIA's OpenGL/Vulkan drivers, resulting in lower performance than the D3D counterparts. Transforming the switch into a binary tree of ifs can increase performance by up to 20%.
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