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authorLéo Lam <leo@innovatetechnologi.es>2019-06-18 11:33:08 +0200
committerGitHub <noreply@github.com>2019-06-18 11:33:08 +0200
commitff96dc0e6ffd250b23ccb5ebceb12623da604435 (patch)
tree1a1279d6bff0945ae575c195ec357af239896d8f /Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
parentac562279c3a9fe9cc660b703ed0fd3f8ab2be758 (diff)
parent72b04a353ddfa79ec10fe447bef8eeaefc824976 (diff)
Merge pull request #8199 from lioncash/namespace
General: Use nested namespace specifiers where applicable
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
index d6ecdb9d81..cda20a08db 100644
--- a/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
@@ -8,9 +8,7 @@
#define XINPUT_GAMEPAD_GUIDE 0x0400
#endif
-namespace ciface
-{
-namespace XInput
+namespace ciface::XInput
{
static const struct
{
@@ -243,5 +241,4 @@ void Device::Motor::SetState(ControlState state)
m_motor = (WORD)(state * m_range);
m_parent->UpdateMotors();
}
-} // namespace XInput
-} // namespace ciface
+} // namespace ciface::XInput