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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-04-05 01:14:43 +0200
committerGitHub <noreply@github.com>2022-04-05 01:14:43 +0200
commit085c86a9ac61b3672c14b0d1afdcca6a346e97be (patch)
tree255f658fa6093a39ee73a1c7d609d4260260276a /Source/Core/InputCommon/ControllerInterface/XInput
parenta4445fa1b0902f86e27793d365dc7d8ec449d3a2 (diff)
parent566dfc1cf489921e52dc4cb1914021850b1f71ae (diff)
Merge pull request #7614 from jordan-woyak/windows-gaming-input
InputCommon: Add Windows.Gaming.Input to ControllerInterface.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/XInput')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/XInput/XInput.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h
index d2e1898c5a..1673f795ed 100644
--- a/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h
+++ b/Source/Core/InputCommon/ControllerInterface/XInput/XInput.h
@@ -31,7 +31,7 @@ public:
std::string GetName() const override;
std::string GetSource() const override;
std::optional<int> GetPreferredId() const override;
- int GetSortPriority() const override { return -1; }
+ int GetSortPriority() const override { return -2; }
void UpdateInput() override;