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authorMichael Maltese <michaeljosephmaltese@gmail.com>2016-10-16 13:39:05 -0700
committerMichael Maltese <michaeljosephmaltese@gmail.com>2016-11-30 16:07:55 -0800
commit3e69d066f5e9ad0a1097d806c656035398bbb7bc (patch)
treedd7ab461e209f81876a2b2145a5595812512eb6c /Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
parentcebb4d84f2a8021a5df2ff2a9d31eba16e1cb5e5 (diff)
ControllerInterface: replace Reinitialize with RefreshDevices
The SDL backend crashes when you close a joystick after SDL_Quit has been called. Some backends don't need to be shutdown and re-initialized everytime, we can just ask to enumerate devices again.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
index de3490f2e0..29ac62f32c 100644
--- a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
@@ -46,7 +46,7 @@ namespace ciface
namespace XInput2
{
// This function will add zero or more KeyboardMouse objects to devices.
-void Init(void* const hwnd)
+void PopulateDevices(void* const hwnd)
{
Display* dpy = XOpenDisplay(nullptr);