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| author | JMC47 <JMC4789@gmail.com> | 2021-04-01 01:05:00 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-01 01:05:00 -0400 |
| commit | ce8e87c64b271b13a30fbc898b59427d28876a81 (patch) | |
| tree | 969b78c3ba230a74bfc9d953427a65bfd4f50bed /Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h | |
| parent | 06439a2d40a06179633301e91ee85fa3059506fa (diff) | |
| parent | 28e880efb628598090c715a7783a8dcbbbf18d50 (diff) | |
Merge pull request #8747 from iwubcode/map-freelook
Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h index a9442b6332..71681a3e10 100644 --- a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h +++ b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h @@ -30,6 +30,7 @@ private: unsigned int buttons; Common::Vec2 cursor; Common::Vec2 axis; + Common::Vec2 relative_mouse; }; class Key : public Input @@ -91,6 +92,21 @@ private: std::string name; }; + class RelativeMouse : public Input + { + public: + std::string GetName() const override { return name; } + bool IsDetectable() const override { return false; } + RelativeMouse(u8 index, bool positive, const float* axis); + ControlState GetState() const override; + + private: + const float* m_axis; + const u8 m_index; + const bool m_positive; + std::string name; + }; + private: void SelectEventsForDevice(XIEventMask* mask, int deviceid); void UpdateCursor(); |
