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authorLéo Lam <leo@innovatetechnologi.es>2016-07-14 10:25:52 +0200
committerLéo Lam <leo@innovatetechnologi.es>2016-07-14 10:50:53 +0200
commit788e19f54d86ba45cdc83d39c0488b17aa1d00dd (patch)
tree38cf7b1db29bbcdb400d717806fb5900ff6bcaed /Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.cpp
parent89a03174ccfcc0dc80c9f59b84338f508919a555 (diff)
ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.cpp b/Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.cpp
index fd5cda04ec..c0ee39ac68 100644
--- a/Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.cpp
@@ -80,11 +80,6 @@ std::string KeyboardMouse::GetSource() const
return "Xlib";
}
-int KeyboardMouse::GetId() const
-{
- return 0;
-}
-
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
{