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| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2024-06-15 15:25:40 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-15 15:25:40 +0200 |
| commit | 3f0f5b3b4e12898d34a3a4257be5d8f1e64912c9 (patch) | |
| tree | 4e439cee59c2938ed8a57f3b6f431e3be46de122 /Source/Core/InputCommon/ControllerInterface/Xlib | |
| parent | 34f81ad9ac11f7f8b18abe708893fd446c782f81 (diff) | |
| parent | c3bdd05d2a7d5c0a5b513481ab929cef66e5249b (diff) | |
Merge pull request #12815 from Dentomologist/enable_hotkeys_and_controllers_for_focused_tas_input
TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Xlib')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp index e4b717e3af..057d774c5b 100644 --- a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp +++ b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp @@ -391,9 +391,16 @@ Core::DeviceRemoval KeyboardMouse::UpdateInput() m_state.axis.z += delta_z; m_state.axis.z /= SCROLL_AXIS_DECAY; - const bool should_center_mouse = - g_controller_interface.IsMouseCenteringRequested() && Host_RendererHasFocus(); - if (update_mouse || should_center_mouse) + const bool should_center_mouse = g_controller_interface.IsMouseCenteringRequested() && + (Host_RendererHasFocus() || Host_TASInputHasFocus()); + + // When a TAS Input window has focus and "Enable Controller Input" is checked most types of + // input should be read normally as if the render window had focus instead. The cursor is an + // exception, as otherwise using the mouse to set any control in the TAS Input window will also + // update the Wii IR value (or any other input controlled by the cursor). + const bool should_update_mouse = update_mouse && !Host_TASInputHasFocus(); + + if (should_update_mouse || should_center_mouse) UpdateCursor(should_center_mouse); if (update_keyboard) |
