summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
diff options
context:
space:
mode:
authorJordan Woyak <jordan.woyak@gmail.com>2019-01-17 10:13:32 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2019-03-17 08:53:53 -0500
commit0bdfa19650ef3b52ccfa5dee3eed5d42efb206b9 (patch)
tree548e9237383547d43a909551984edfd710010a54 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
parent4fb68c530bc07518948f82ea3475c1ff6d1ca9a0 (diff)
ControllerInterface: SDL: Replace unclear bool parameter with enum class.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
index d1fa694fae..758988a052 100644
--- a/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
@@ -251,8 +251,8 @@ evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode)
// Rumble (i.e. Left/Right) (i.e. Strong/Weak) effect
if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
{
- AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::STRONG));
- AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::WEAK));
+ AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::Strong));
+ AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::Weak));
}
// TODO: Add leds as output devices
@@ -383,7 +383,7 @@ std::string evdevDevice::PeriodicEffect::GetName() const
std::string evdevDevice::RumbleEffect::GetName() const
{
- return (Motor::STRONG == m_motor) ? "Strong" : "Weak";
+ return (Motor::Strong == m_motor) ? "Strong" : "Weak";
}
void evdevDevice::Effect::SetState(ControlState state)
@@ -477,7 +477,7 @@ bool evdevDevice::PeriodicEffect::UpdateParameters(ControlState state)
bool evdevDevice::RumbleEffect::UpdateParameters(ControlState state)
{
- u16& value = (Motor::STRONG == m_motor) ? m_effect.u.rumble.strong_magnitude :
+ u16& value = (Motor::Strong == m_motor) ? m_effect.u.rumble.strong_magnitude :
m_effect.u.rumble.weak_magnitude;
const u16 old_value = value;