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authorLioncash <mathew1800@gmail.com>2019-08-04 12:19:18 -0400
committerLioncash <mathew1800@gmail.com>2019-08-04 12:21:02 -0400
commit13292563ee43aef52cebc385d82614a60087618b (patch)
treea36def53a21ee9161f1f9088d9089791de1e2390 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
parent5220922a2237cbf868516269f9513a9aaf59558b (diff)
UICommon/NetPlayIndex: Use std::move within SetErrorCallback()
std::function is allowed to heap allocate in order to store captured variables, etc, so std::function isn't a trivial type. We can std::move here in order to avoid potential reallocating. While we're at it, make the definition's parameter name match the declaration's parameter name for consistency.
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