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| author | Lioncash <mathew1800@gmail.com> | 2019-08-04 12:19:18 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-08-04 12:21:02 -0400 |
| commit | 13292563ee43aef52cebc385d82614a60087618b (patch) | |
| tree | a36def53a21ee9161f1f9088d9089791de1e2390 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp | |
| parent | 5220922a2237cbf868516269f9513a9aaf59558b (diff) | |
UICommon/NetPlayIndex: Use std::move within SetErrorCallback()
std::function is allowed to heap allocate in order to store captured
variables, etc, so std::function isn't a trivial type. We can std::move
here in order to avoid potential reallocating.
While we're at it, make the definition's parameter name match the
declaration's parameter name for consistency.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp')
0 files changed, 0 insertions, 0 deletions
